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Object turns transparent when trying to navmesh it...


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Not sure if ive asked this before ...

 

Im trying navmesh certain buildings/objects placed in a location in the CK but when i switch to navmesh mode it goes transparent making it impossible to do the job....

 

In some situations i used other objects(vanilla) placed over the the object that showed correctly as a template but in many cases i cant due to the shape and type of object.

I am obviously talking about custom objects with custom textures.

Also note when navmeshing the objects in the navmesh cell they show up fine. The problem is when i try to do it in a cell of the game (external).

 

Is this a texture issue or something that has to added to the model ?

 

This is what i mean...bL9iJd.jpg

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Workaround for this particular model ...

Made a copy of it and made it an activator....and boom...its solid...

Also tried making it a movable static but it disappeared totally in navmesh mode..

 

Weird ....

 

q8NMDa.jpg

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Was it a static before?

top pic its a static..

Imagine ive had this issue with the lighthouse as well when i changed textures.... I had to drop a second vanilla light house over it so i could see it to navmesh and delete it after...

Edited by greekrage
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Was it created in 3dsMax or somehow kitbashed? Because it might be some kind of weird shader flag in the nif. Just a wild guess.

As mentioned above the one model is a model made from scratch in 3dsmax and the second i mentioned was a vanilla lighthouse that was simply retextured in nifscope and reimported as a new nif .

Ive seen this happen with many objects that were vanilla and simply retextured in nifscope from simple floor pieces to walls etc...

Not sure if maybe nifscope is adding or changing flags when exported...

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