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Get target animation?


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For actors, you can use FileExists to check if specific .kf file is present.

 

For objects, where animation is embedded in nif file itself it gets kinda tricky. I don't thinks there is a function to directly check file contents (maybe NifSE plugin has something, but it's not easy to use).

What I would do is just call PlayGroup on object and then check with IsAnimPlaying a frame later if it's actually playing any animation.

Edited by qwertyasdfgh
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