user826 Posted April 11, 2023 Share Posted April 11, 2023 Hey all, I'm trying to turn the Starlet Wig into a playable hair, and while I managed to retexture the mesh using the base game HairBun texture, I ran into a weird problem when trying to add it to the game. In NifSkope, when I check the "Hair" flag under the "Shader Flags" drop-down menu in the BSShaderPPLightingProperty node, it causes the position of the hair to shift (see attached photo). When I uncheck the flag, the hair returns to its proper position, but of course without this flag set, the hair doesn't change color to match the NPC's hair color. Does anyone know what's causing this and how to fix it? Many thanks in advance! Link to comment Share on other sites More sharing options...
JimboUK Posted April 12, 2023 Share Posted April 12, 2023 This is just a guess, does the hair have an associated EGM file, if so try removing it, that might stop it moving but then you'll have to manually position it in NifSkope. Link to comment Share on other sites More sharing options...
user826 Posted April 12, 2023 Author Share Posted April 12, 2023 No, the hair doesn't have any associated EGM. The original Starlet Wig might have had one, but after I retextured it and saved it as a new mesh, I didn't make a new EGM for it, so I doubt that's the problem. Link to comment Share on other sites More sharing options...
JimboUK Posted April 15, 2023 Share Posted April 15, 2023 I've got a number of wigs made by someone who really knows her stuff, I checked and none of those have the hair flag set, instead they have different coloured textures for different colours. It makes me wonder if it's even possible to apply hair colour to what in game would be armour/clothing. Link to comment Share on other sites More sharing options...
user826 Posted April 15, 2023 Author Share Posted April 15, 2023 Hmm, if that's true and the hairs are hardcoded into the game, that might explain why the Starlet Wig was a wig in the first place, instead of actual hair. Still a pain in the neck, though, haha Thanks for weighing in! Link to comment Share on other sites More sharing options...
Recommended Posts