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Setting Hair Flag in NifSkope Offsets Placement


user826

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Hey all, I'm trying to turn the Starlet Wig into a playable hair, and while I managed to retexture the mesh using the base game HairBun texture, I ran into a weird problem when trying to add it to the game. In NifSkope, when I check the "Hair" flag under the "Shader Flags" drop-down menu in the BSShaderPPLightingProperty node, it causes the position of the hair to shift (see attached photo). When I uncheck the flag, the hair returns to its proper position, but of course without this flag set, the hair doesn't change color to match the NPC's hair color. Does anyone know what's causing this and how to fix it? Many thanks in advance!

 

u0Zd3Mn.png

 

 

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I've got a number of wigs made by someone who really knows her stuff, I checked and none of those have the hair flag set, instead they have different coloured textures for different colours. It makes me wonder if it's even possible to apply hair colour to what in game would be armour/clothing.

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Hmm, if that's true and the hairs are hardcoded into the game, that might explain why the Starlet Wig was a wig in the first place, instead of actual hair. Still a pain in the neck, though, haha

 

Thanks for weighing in!

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