RatB0Y68 Posted April 13, 2023 Share Posted April 13, 2023 Right, this is a bit complex, so I've included a screenshot.I've been experimenting with spell projectiles in Nifskope. I have taken a vanilla firebolt projectile mesh & I have added lightning effects to it.I have done this by copy-pasting BSValueNodes from the vanilla shock impact meshes to the firebolt projectile's MoverFireball01 NiNode.This produces a lightning arc & sparks effect coming from the firebolt projectile in game.However, I am unable to change the lighting, colours & textures of the BSValueNodes in the same way I can change them for the BSTriShapes. There is no BSEffectShaderProperty to edit.Nevertheless, I know that these BSValueNodes are refering to vanilla texture directories. I use Voltage, a shock spell effect retexture. It features new colour gradient textures that change the shock effects from vanilla purple to a cyan colour.The new lightning effects I added took on the modded cyan colour. My question is, how do I go about editing the BSValueNodes to make them use custom textures like with the BSTriShapes? Link to comment Share on other sites More sharing options...
RatB0Y68 Posted April 14, 2023 Author Share Posted April 14, 2023 UPDATE:I figured it out. Found a tutorial for addon nodes on FO4 nexus. Link to comment Share on other sites More sharing options...
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