ArchcanonCannon Posted April 13, 2023 Share Posted April 13, 2023 I have two questions I guess, in order of increasing complexity. 1. How do I 'separate' meshes?e.g. with a modified High Ordinator helmet (I removed the Mohawk already) what do I do if I want to use different texture files for the mask part than the cowl (back) part? Is Blender necessary to do it, or does Not smoke suffice? 2. I separated Almalexia's warrior helmet from the rest of her body. How do I move the pivot/anchor (not sure how it's called) the object position in relation to/ rotates around? I want it to be inside the head in the center of it. (by default it's between her feet where her full body would stand). Link to comment Share on other sites More sharing options...
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