Jump to content

Help with conditionally modifying object stats


tarr2k

Recommended Posts

Hi. I'm new to modding, been reading the many tutorials and have been stumbling through the GECK, but there's something I just can't seem to get my head around, and that's ways to conditionally modify certain stats of an object. For instance, say you had a special ballcap that said that when you had a baseball bat, that bat would have more hit points, use less action points, weighed less, and had a better critical chance, but it only affected my bat, not all the bats in the world, and it would lose that ability if I sold the bat. Is that possible? Or can those kind of things only be set at the items creation?

 

Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...