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Merging Casting Hand effect meshes together. How?


RatB0Y68

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I wish to create a casting art effect for some combined fire & shock spells I've made.

I intend to merge the 'fireball01handeffects' & 'shockhandeffects' nifs, but I don't know how to do it.
These meshes have a NiControllerManager node which governs their animation, so I cannot simply copy & place branches from one mesh to another.

 

How would I go about doing this & how many years do you reckon it'll take me?

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