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Merging Casting Hand effect meshes together. How?


RatB0Y68

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I wish to create a casting art effect for some combined fire & shock spells I've made.

I intend to merge the 'fireball01handeffects' & 'shockhandeffects' nifs, but I don't know how to do it.
These meshes have a NiControllerManager node which governs their animation, so I cannot simply copy & place branches from one mesh to another.

 

How would I go about doing this & how many years do you reckon it'll take me?

 

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Some nifs use a controller manager, and other nifs simply use unmanaged controllers under the node they are for. If the former, you need a controller behavior graph. If using a graph, and also have unmanaged controllers in that nif, those wont work in-game, meaning you cannot blend managed and unmanaged in a nif and expect them all to work

 

If your two nifs happen to use the same graph, you could blend controller managers, but that is a pain and very easy to screw up. Otherwise you could convert the sequences to not be manager-controlled, and that too can be easy to mess up and is very time consuming. All of this is not very documented anywhere from what I have seen. At one point I got very familiar with this stuff and had a process when I wanted something like you do, but yeah its not something easily explained I guess, and I would probably struggle with this since its been so long

 

You might want to explore playing a visual effect via script when armed, for additional effects. Just a suggestion for an easier route

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