RatB0Y68 Posted April 18, 2023 Share Posted April 18, 2023 I wish to create a casting art effect for some combined fire & shock spells I've made.I intend to merge the 'fireball01handeffects' & 'shockhandeffects' nifs, but I don't know how to do it.These meshes have a NiControllerManager node which governs their animation, so I cannot simply copy & place branches from one mesh to another. How would I go about doing this & how many years do you reckon it'll take me? Link to comment Share on other sites More sharing options...
Sphered Posted April 20, 2023 Share Posted April 20, 2023 Some nifs use a controller manager, and other nifs simply use unmanaged controllers under the node they are for. If the former, you need a controller behavior graph. If using a graph, and also have unmanaged controllers in that nif, those wont work in-game, meaning you cannot blend managed and unmanaged in a nif and expect them all to work If your two nifs happen to use the same graph, you could blend controller managers, but that is a pain and very easy to screw up. Otherwise you could convert the sequences to not be manager-controlled, and that too can be easy to mess up and is very time consuming. All of this is not very documented anywhere from what I have seen. At one point I got very familiar with this stuff and had a process when I wanted something like you do, but yeah its not something easily explained I guess, and I would probably struggle with this since its been so long You might want to explore playing a visual effect via script when armed, for additional effects. Just a suggestion for an easier route Link to comment Share on other sites More sharing options...
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