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Just a small questions thanks


Elcimo

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In general, there is no harm in using mods with BSAs along side mods with loose files. The only thing that one should be mindful of, is how the game handles file conflicts between the two methods.

 

BSAs are loaded with their plugin

Loose files will always take priority over any instance within a BSA.

 

So... if there is a BSA packed version of a texture / mesh that you want to use and there is a loose version overriding it. You'll need to "hide" the loose file (add to the extension i.e. somefile.dds to somefile.dds.hidden) or otherwise remove it from the game folder.

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If you are going for absolute fastest loading, you will want to use BSA. A BSA will have less seek time on the disk drive as the contents will typically be closer together. Loose files will have a greater seek time as they could end up in different sectors depending upon where there was space at the time of install and / or creation.

 

This difference in access time is probably less noticeable with SSDs than with an HDD.

 

That said, having some loose files may be necessary to achieve the end results that you want.

 

There are plenty of valid reasons that a mod will provide loose files. If the mod consists of mesh and texture replacers only, there is no need to waste a plugin slot just to load a BSA. If the mod has more assets than can be packed into a single BSA, a portion of them will need to remain loose. There is an upper limit to what size a BSA can be.

 

As a mod author, if you are already using a plugin to modify records, use a BSA if at all possible.

As a mod user, use whatever format the mod author provided and just be aware of the order that the game uses assets in case some loose files need to be hidden or BSA packed files to be extracted as loose.

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  • 7 months later...

BSA files should not need to be optimized.  If you need to optimize the contents of a BSA file, then extract the contents to a clean folder outside of the game, optimize them and re-pack into a BSA.  There are several tools available that can be used to extract BSA files.  Which one you use is up to personal preference.  I have used Bethesda Archive Extractor (BAE). BAE supports Oblivion, Skyrim LE, Skyrim SE and possibly even Fallout 3 and Fallout 4.  But BAE cannot re-pack BSA files.  You'll need to learn how to use the Creation Kit's archive.exe program or use another program that can create BSA files.

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Thank you for your help, i appreciate but i will look in YouTube how to use creation.exe because i have no idea how, the reason i want to optimize bsa because i have rigmor of bruma but it have high texture and sometime ctd, i want optimize it to play, i like that story among other bsa, so with lower the texture cos i have low pc, but if you have some links that explain how to use thise 2 programs i appreciate you kindness 

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