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Friendly Fire Option


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This already exists. They often hit each other a lot, but the damage doesn't count. I found a "dumb" way to fix this - just add additional damage or effect, but only when hitting friends (Magic -> Enchancement and add it to each weapon.), for example, broken limbs. However, such battles quickly tired me and I decided to leave only visual effects (stagger and sniper push effect). Characters can even fall when hit, but do not receive any damage. Otherwise, raiders, gunners and others, would often kill or maim each other by accident.

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That's how it works. But this will take additional damage to all targets. I don't remember now what needs to be added so that only non-target characters take damage.

 

http://distlinks.net/img/lnk1/s1brjub44fa.gif

 

 

Something needs to be added here. I don't remember why I have the Hostile flag unchecked.

 

http://distlinks.net/img/lnk1/2xgh11d54b.gif

 

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In my opinion, this is how it should be done.

 

http://distlinks.net/img/lnk1/za7p8l3e4a.gif

 

But this damage does not decrease with distance (Out-ofrange Multiplier does not work). I'm under the impression that NPCs only hit limbs by accident. That is, they are neat enough not to hit the body. And with this setting, additional damage will only be dealt on random hits from other NPCs. According to the game, the player does not make random hits. The game is so unfair...

Edited by orangedeal
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