Stanhead Posted April 26, 2005 Share Posted April 26, 2005 Maybe if food was far more expensive and hard to get your hands on then it may work. But it'd still be annoying and distract the player from the story. Link to comment Share on other sites More sharing options...
Wookiee Posted April 27, 2005 Share Posted April 27, 2005 personaly an ++shuders++ everquest system of auto eating i wouldent mind just becouse there are situations in which food and water is a major factor (wilderness survival, freshly escaped from prison for egsample) Link to comment Share on other sites More sharing options...
edstamos1 Posted May 1, 2005 Share Posted May 1, 2005 the need for eating would not, and should not, be implemented by default. of course, people will make this a plugin akin to the necessities of morrowind plugin. besides, in reality, you don't drop dead after 6-7 days of not eating. some people can go a good 2 weeks or more. your body eats itself first anyway, consuming fat stores and breaking down muscle to get energy. so your own physical makeup would affect it. that aside, it would be interesting to see a plugin that made eating not only a requirement, but also makes what you eat affect your attributes. for example, eat lots of meat, get more strength. basically along the lines of the diablo-clone in Ergheiz. one thing i would like to see though, is food (not ingredients) that always succeeds at recovering fatigue. i shouldn't have to eat 5+ buns to succeed at recovering a little fatigue, just because my intelligence is low. that would actually give a reason for carrying bread or eggs at all. Link to comment Share on other sites More sharing options...
Wookiee Posted May 2, 2005 Share Posted May 2, 2005 i did and it is avalable for download from this fourm Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.