Naturalrice Posted June 9, 2009 Share Posted June 9, 2009 Hello, I'm new to the whole modding games thing and I sort of downloaded a whole bunch of mods (while skimming through their install instructions) and started to play FO3 but whenever I try to enter Megaton the game crashes T=T :wallbash: :wallbash: :wallbash: Any help is appreciated Link to comment Share on other sites More sharing options...
ZeonicGlory Posted June 9, 2009 Share Posted June 9, 2009 You might want to start by fixing your load order a bit. Put all .esms at the top of your load list. The top 4 .esms should be in this order: Fallout3.esm CALIBR.esm FOOK.esm Mart's Mutant Mod.esm with the other .esms right below them. That might help with the problem. Link to comment Share on other sites More sharing options...
Naturalrice Posted June 9, 2009 Author Share Posted June 9, 2009 Thanks for your reply =P But I wanted to play so bad I just reinstalled the whole thing. Link to comment Share on other sites More sharing options...
Wandik Posted June 10, 2009 Share Posted June 10, 2009 and allways read pinned threads prior to posting issues :) you may find solutions there... (like for exapmle sample load orders... :D ) Link to comment Share on other sites More sharing options...
Naturalrice Posted June 15, 2009 Author Share Posted June 15, 2009 I don't get what they're saying in those stickies with their crazy acronyms of mods/patches/overhauls/whatever I 've never heard of... now I finished the MQ but the stupid game keeps crashing right after the movie... I'm like seriously on the verge of mass murder... I've done the most generic of things like get the FO3edit and check for "Fatal Errors" ask around about my mod lists... but nothing's working... anyone got a clue why? Link to comment Share on other sites More sharing options...
Wandik Posted June 15, 2009 Share Posted June 15, 2009 it could be made by not using "RemapWaterType.esp" - that changes the watertype after finishing the purifier. read my pinned about info where to put it :) then, try to load your game with DLC's, fake, unofficial patch, remapwater and UPP (and with any other mod you are using new perk from...) Link to comment Share on other sites More sharing options...
Naturalrice Posted June 15, 2009 Author Share Posted June 15, 2009 Actually I have read your sticky about the mods and DLCs, I made the list as the tut asked... but the game STILL crashes T=T I don't know what's wrong.. I dont' even think it's cause of the mods anymore... I want to play Fallout 3 SOO BAD T=T http://i183.photobucket.com/albums/x86/naturalrice/Untitled-2.png My Mod Order:: [X] Fallout3.esm [X] FakePatch_v1.5.0.22c.ESM [X] ThePitt.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] CALIBR.esm [X] FOOK.esm [X] Mart's Mutant Mod.esm [X] GTSEssentials.esm [X] Globaltravelsystem.esm [X] RTS.esm [X] EnhancedChildren.esm [X] Sharing and Caring Companions.esm [X] sc_lovers_resource.esm [X] sc_wasteland_pimp.esm [X] sc_saving_nova_dep.esm [X] RRCompanionVault.esm [X] Unofficial Fallout 3 Patch.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] VATSFixOff.esp [X] RemapWaterType.esp [X] FOOK.esp [X] FOOK - The Pitt.esp [X] FOOK - Anchorage.esp [X] FOOK - Reduced Armor Boni.esp [X] FOOK - Owned!.esp [ ] FOOK - Free Play After MQ.esp [X] FOOK - Test Container.esp [X] FOOK - Additional Power Armor Training.esp [X] FOOK - Tougher Enemies.esp [ ] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp [X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - Broken Steel.esp [X] Mart's Mutant Mod - No Ghoul Raise.esp [ ] Mart's Mutant Mod - No Geckos.esp [ ] Mart's Mutant Mod - No Wanamingos.esp [ ] Mart's Mutant Mod - No Floaters.esp [ ] Mart's Mutant Mod - No Skeleton Decay.esp [ ] Mart's Mutant Mod - Increased Spawns.esp [X] Mart's Mutant Mod - Increased Increased Spawns.esp [X] Mart's Mutant Mod - Zones Respawn.esp [ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp [X] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - No Corpse Flies.esp [ ] Mart's Mutant Mod - Hunting & Looting.esp [X] Mart's Mutant Mod - FOOK.esp [X] MoreMapMarkers.esp [ ] Alternate Start - Roleplayers.esp [X] RecieveTenpennySuite.esp [X] slaveraider.esp [X] Better Caravans.esp [X] FollowersHire_ByCharisma_NoKarma.esp [X] sc_wp_arefu.esp [X] sc_wp_captives.esp [X] sc_wp_luring_lucy.esp [X] sc_acquiring_mei.esp [X] sc_blackmailing_silver.esp [X] sc_buying_slaves.esp [X] Sasha Ashe.esp [X] UPP - Experience Perks.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Quest Perks.esp [X] VDSP-01.esp [X] GalaxyNewsRadio20[M].esp [X] GalaxyNewsRadio40[M].esp [X] GalaxyNewsRadio60[M].esp [X] GalaxyNewsRadio80[M].esp [X] GalaxyNewsRadio100[M].esp [X] RRVaultPlayersBridge.esp [X] RRFemales.esp [X] DragoonFemale.esp [X] gender perks unlocked.esp [X] Mighty Mouse Alternative 4.esp [X] Workbench_Crafting_Expansion - No Recipes.esp [X] tchos-goth bittercup edits caucasian no pirate.esp [X] RCmarketNoFire.esp [X] NoTheftComments.esp [X] sc_slaves_stick_around_original_mezz_chance.esp [X] Evil Moriarty 1.2.esp [X] 50CaliberSniperRifleAmmo.esp [X] 50CaliberSniperRifle.esp [X] sc_cajoling_reilly.esp [X] UPP - Original Perks.esp [X] UPP - Beverage Perks.esp [X] sc_toying_with_angela.esp [X] TrainerOnly2000.esp [X] Tenpenny Suite.esp [X] YearlingsGlasses.esp [X] Maria_essential-prettyV1.esp [X] Wasteland Gigolo.esp [X] sc_wp_saving_nova_bridge.esp [X] Clover-exPLUS.esp [X] PersonalVertibird.esp [X] DogmeatPuppy.esp [X] The Prisoners.esp [X] Dalls_Apartment.esp [X] megatonquick.esp [X] BetterButlerQ.esp [X] Fallout 3 2.esp [X] S.I.K.esp [X] BunnySuit.esp [X] The Pitt Crash Fix.esp [X] eyes_hairpack_en.esp [X] MicroBikini_recolour.esp [X] JessiCompanion.esp [X] SeducingWomen.esp [X] Better Companions Clover Ess.esp [X] RRGuards.esp [X] RRWastelandPosters.esp [X] RRFOOK.esp [X] RR5MoreFemales.esp [X] personal maid.esp [X] FOOK - Anchorage hotfix.esp [X] Micro Bikini and more recolors.esp [X] Faff.esp [X] RRMercyWeapon.esp [X] The_Collector.esp [X] merc.esp [X] BobbleheadDelivery3.0.esp [X] RTS_Life_Of_Raider_Addon.esp Link to comment Share on other sites More sharing options...
Wandik Posted June 15, 2009 Share Posted June 15, 2009 hm... this "memory leaks" might be caused by something else, than mods... it happens to me too, mostly not during playing a game, but while i'm using quite usual software... just to be sure, try to disable all mods except "main" ones... do something like this: [X] Fallout3.esm[X] FakePatch_v1.5.0.22c.ESM[X] ThePitt.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] CALIBR.esm[X] FOOK.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] VATSFixOff.esp[X] RemapWaterType.esp[X] FOOK.esp[X] FOOK - The Pitt.esp[X] FOOK - Anchorage.esp[X] FOOK - Anchorage hotfix.esp[X] FOOK - Reduced Armor Boni.esp[X] FOOK - Owned!.esp[X] FOOK - Test Container.esp[X] FOOK - Additional Power Armor Training.esp[X] FOOK - Tougher Enemies.esp[X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Broken Steel.esp[X] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - FOOK.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] gender perks unlocked.esp ...i've just removed non-essential (imho - the mods, you can load game without) mods. if you won't be able to load your save, most likely there's another perk-giving mod in your list i've missed, and if you know which one it is, just enable it. all MMM related files are non-essential too, but i left them enabled because they didn't do any harm to my setup...!! just be sure to enable "remapwatertype" after entering purifier while playing the last part of MQ good luck Link to comment Share on other sites More sharing options...
gabrilol Posted June 15, 2009 Share Posted June 15, 2009 So as you can know, if you intend to use all the 100 songs from "GNR -- More Where That Came From" Mod, use ONLY the GalaxyNewsRadio100[M].esp. If you intend to use 40,60,80...use the respective one. - Gab Link to comment Share on other sites More sharing options...
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