msgZ28 Posted June 9, 2009 Share Posted June 9, 2009 Hey everyone. I'm new to the Oblivion modding thing, but have had Oblivion for about a year now. I haven't played it much because for the better part of that year my laptop was suffering from a severe case of being punched in the face. Anyhow, I've been looking around this site and the resources the FAQ's have directed me to and have come up with a list of mods I think I want. I'm focusing mainly on aesthetic mods, with a few gameplay mods. I don't want to get into the quest mods quite yet. I have the mod manager and the official patch, and will get obse later tonight. I need help with the order I should be installing these mods, if there are later or updated versions of the ones I listed, and their potential compatibility with each other. I got all these from lists linked in the FAQ. I've never done mods for Oblivion, but I have done a little for some other games, and I have a buddy that has done some modding for Oblivion, so I think I'll be fine with that part. FROM http://aelius28.googlepages.com/home Reneer's Guard OverhaulDeadly Reflex 3Thieves ArsenalUnofficial Oblivion PatchBulky OrcsBulky NordsTNR (Tamriel NPCs Revamped)More Immersive SoundNatural EnvironmentsAtmospheric Weather SystemTamriel Viewable When Distant All Unique Landscape mods??? Darker DungeonsDeadlier TrapsLiving EconomyColoured Enemy Health BarsOriginal Colour Darker Nights Supreme Magicka??? Phinix's Immersive Dark UIPhinix's Immersive Dark UI OOO and SI Compatibility Fix Oblivion CatsCombat SoundsOblivion Stereo Sound Overhaul Realistic Physics and Force Thermae Bath ModMartigen's Monster Mod (MMM)Oscuro's Oblivion Overhaul1.32 additionStreamlineAdonnay's Elven WeaponryAdonnay's Classical WeaponryImproved Facial TexturesArrow Replacement PackInitial GlowVisually Realistic LavaKafeis Better Ring ReplacerKafeis Better Amulet ReplacerGorier BloodHelmet FOV FROM http://ballofflame.googlepages.com/balloff...oblivionmodlist Sudden Violence - Combat Moves FROM http://devnull.sweetdanger.net/totocharacter.htmlNew Face Textures (Enayla)IFT (Improved Facial Textures)Beautiful PeopleBudoka Beautiful PeopleI also need some suggestions for pose mods and a body replacer with lots of compatible content with it. I looked around a little bit and I think I like Eshme's the best, maybe BAB, but I don't know how many other mods are compatible with them. I'm open to suggestions on which body to use. (Yes, I want some nekkidness and sexy clothes/underwear/armor (<-lots of that :)), but no big boobs if possible. Which body is best for that?) Also, are the bodies compatible with the face textures? One last thing, any new sexy races I should get as well? Me and the wife require amusement. poo! I bet she'll want some naked dudes too. I guess I need some suggestions for that. :( Sorry for such a long first post with so much work for you guys to do to help me. Thanks in advance. Adam Link to comment Share on other sites More sharing options...
dezdimona Posted June 9, 2009 Share Posted June 9, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... body replacer exnems,then add HGEC upgrade for women. Men Roberts IV or VHGEC allows you to pick a body style and cup size,its the most used and has the most mods for armor and clothing also. Roberts also allows choise in body type. Link to comment Share on other sites More sharing options...
msgZ28 Posted June 9, 2009 Author Share Posted June 9, 2009 Here's another question about load order: Once I load all these, if I find another small mod I want to add, do I have to reload everything, or will the mod manager thingy place it in the right precedence? Link to comment Share on other sites More sharing options...
Frodric Posted June 9, 2009 Share Posted June 9, 2009 if you add to it you should check its order against teh guidelines Dez listed. Other then that it should be ok. If you load something new and are using Wrye Bash you may want to rebuild the Bashed Patch to be sure. Link to comment Share on other sites More sharing options...
msgZ28 Posted June 9, 2009 Author Share Posted June 9, 2009 Here's another question: Does the new Unnecessary Violence complement or replace Sudden Violence, or are they two different things? Link to comment Share on other sites More sharing options...
LeonTheKing Posted June 9, 2009 Share Posted June 9, 2009 Well, since everybody's on the mood to help each other out, i have a question. Since i installed Deady Reflex, the game crashes during initialization. If i uncheck the Deadly Reflex in OBMM, the game works fine. OBSE, Oblivion and all are fully up-to-date, only one DeadlyReflex is checked, and in the bottom of the .esp OBMM list. What's going on? Link to comment Share on other sites More sharing options...
bben46 Posted June 9, 2009 Share Posted June 9, 2009 @leon Please do not start a new topic in the middle of someone elses topic. It makes it confusing when people are trying to reply to more than one subject in the same thread. And yours may get overlooked. It is easy to start your own topic. Just click on the New topic box that is no the upper right or lower right of the thread. :thanks: Bben46, Moderator Link to comment Share on other sites More sharing options...
msgZ28 Posted June 10, 2009 Author Share Posted June 10, 2009 Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. body replacer exnems,then add HGEC upgrade for women. Men Roberts IV or VHGEC allows you to pick a body style and cup size,its the most used and has the most mods for armor and clothing also. Roberts also allows choise in body type.What are DLC's and UOMP? Where would the body replacer go? Also, to reiterate my other question: Does the new Unnecessary Violence complement or replace Sudden Violence, or are they two different things? Link to comment Share on other sites More sharing options...
msgZ28 Posted June 11, 2009 Author Share Posted June 11, 2009 I rearranged the list in what I hope is a correct-ish manner according to dezdimona's post. Does this look right/better? Oblivion PatchUnofficial Oblivion Patch Unique Landscapes modNatural EnvironmentsAtmospheric Weather SystemDarker Dungeons/NightsCombat SoundsOblivion stereo sound overhaul rapier setthieves arsenalTamriel NPCs revampedTamriel viewable when distantDeadlier trapsLiving economyImmerive Dark UIOblivion catsThermae bath modAdonnay's evlen weaponry and classical weaponryimproved facial texturesarrow replacement packinitial glowvisually realistic lavakafeis better ring and amulet replacergorier bloodhelmet fovnew face textures (enayla)beautiful peoplebudoka beautiful peopleEVE bodyRoberts male bodybulkier orcs and nords (does roberts override this?) reneer's guard overhauldeadly reflexsupreme magikaMMMOOO with 1.32 additionSudden and/or unnecessary violencerealistic physics and force Phinix's Immersive Dark UI OOO and SI Compatibility Fix Link to comment Share on other sites More sharing options...
dezdimona Posted June 11, 2009 Share Posted June 11, 2009 DLC=Down loadable content, ie-officaial bethesda modsUOP= unofficial oblivion patchbody mods do not require load order as there is no esp, they replace only meshes and textures.new load order looks much better Link to comment Share on other sites More sharing options...
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