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Crash at Bethesda Screen


Inumo

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The title says it all, really. Oblivion was working fine up until I tried to randomize my new character's face. So, I figured I'd install the Unofficial Patches and see if it'd fix it. So I downloaded them from here and installed them (in order of Oblivion, SI, Plugins). When I try to run it again, it crashed at the Bethesda Softworks screen. I couldn't copy down the technical information from the report, but this only happened when I installed the three patches. Can anybody help?

 

EDIT: While I wait, I'll just uninstall the patches. Still, I'd like to have them so please if you have a solution post it.

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Do you mean it closes straight after the launcher? Definitely a mods issue.

Can you name the exact mods(including patches)?

Also you'll want Oblivion Mod Manager to make sure they're loading in the right order.

 

As an aside, an "optimization" I always do is to disable most of the videos.

They can be deleted or renamed, but I just make a subfolder called 'disabled'.

 

In (roughly)ascending order of importance

2k games.bik

bethesda softworks HD720p.bik

game studios.bik

Oblivion Legal.bik

Oblivion iv logo.bik - the title screen's 'intro'

CreditsMenu.bik - background to Credits

Map loop.bik - background to title screen

OblivionIntro.bik - "For 65 years.."

OblivionOutro.bil - ending

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What happens is I load up the Oblivion launcher, and I reach the Bethesda Softworks screen. Next thing I know is it's crashed.

 

Not sure if it might be related, but I downloaded this mod and her head (face, hair, and all) is jet black (as in can't-see-or-distinguish-anything black). Meanwhile, her skin is purple.

 

Anyways, I'll try the OMM. Hope it works! I'll let you know if it doesn't.

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If a plugin lacks its master, the game can crash as soon as it starts.

 

I've finally remembered why I had OP's problem once in the past.

 

I had ticked Harvest Flora's additional SI esps for the hell of it, having not yet installed SI. When I removed them all was well again.

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Reconfiguring my load order didn't seem to work. Here's what it was last time I tried

 

Oblivion.esm

CM Partners.esm

Unofficial Oblivion Patch.esm

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

CM Partners.esp

DAJackSparrow.esp

Tabaxi Race 2.0.esp

DAJadeTabaxi.esp

AsharasSirensAndTritons.esp

Android_Jenny_EN.esp

 

There's more .esp files, but I'm not running them.

 

P.S. If anyone's wondering, I figured out what caused Jade to not work. I forgot to download the Tabaxi Race files. XD

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

you load patched after you load main data files

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Ok then, I'll try this order:

 

Oblivion

CM Partners .esm file

Unofficial Patch (Oblivion)

CM Partners .esp file

Race Addition files (Tabaxi, Tritons/Sirens/Neptune)

Companions

DLC content w/ Patch(es) directly after (Horse Armor, Orrery, Frostcrag, Dunbarrow, Deepscorn, Mehrunes, Tomes, KotN, SI, Battlehorn)

 

EDIT: No dice. Any other suggestions?

 

EDIT2: I think I've isolated the problem. The SI patch crashed it at the same spot, but the UOP didn't. Nothing goes wrong with the addon patches either. It's just SI.

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