Inumo Posted June 9, 2009 Share Posted June 9, 2009 The title says it all, really. Oblivion was working fine up until I tried to randomize my new character's face. So, I figured I'd install the Unofficial Patches and see if it'd fix it. So I downloaded them from here and installed them (in order of Oblivion, SI, Plugins). When I try to run it again, it crashed at the Bethesda Softworks screen. I couldn't copy down the technical information from the report, but this only happened when I installed the three patches. Can anybody help? EDIT: While I wait, I'll just uninstall the patches. Still, I'd like to have them so please if you have a solution post it. Link to comment Share on other sites More sharing options...
DremoraChurl Posted June 9, 2009 Share Posted June 9, 2009 Do you mean it closes straight after the launcher? Definitely a mods issue.Can you name the exact mods(including patches)?Also you'll want Oblivion Mod Manager to make sure they're loading in the right order. As an aside, an "optimization" I always do is to disable most of the videos.They can be deleted or renamed, but I just make a subfolder called 'disabled'. In (roughly)ascending order of importance2k games.bikbethesda softworks HD720p.bikgame studios.bikOblivion Legal.bikOblivion iv logo.bik - the title screen's 'intro'CreditsMenu.bik - background to CreditsMap loop.bik - background to title screenOblivionIntro.bik - "For 65 years.."OblivionOutro.bil - ending Link to comment Share on other sites More sharing options...
Inumo Posted June 9, 2009 Author Share Posted June 9, 2009 What happens is I load up the Oblivion launcher, and I reach the Bethesda Softworks screen. Next thing I know is it's crashed. Not sure if it might be related, but I downloaded this mod and her head (face, hair, and all) is jet black (as in can't-see-or-distinguish-anything black). Meanwhile, her skin is purple. Anyways, I'll try the OMM. Hope it works! I'll let you know if it doesn't. Link to comment Share on other sites More sharing options...
LFact Posted June 10, 2009 Share Posted June 10, 2009 I need to see your load order........ If a plugin lacks its master, the game can crash as soon as it starts. Link to comment Share on other sites More sharing options...
DremoraChurl Posted June 10, 2009 Share Posted June 10, 2009 If a plugin lacks its master, the game can crash as soon as it starts. I've finally remembered why I had OP's problem once in the past. I had ticked Harvest Flora's additional SI esps for the hell of it, having not yet installed SI. When I removed them all was well again. Link to comment Share on other sites More sharing options...
Inumo Posted June 10, 2009 Author Share Posted June 10, 2009 So wait, should the patches be loaded before or after the original stuff? Link to comment Share on other sites More sharing options...
Inumo Posted June 10, 2009 Author Share Posted June 10, 2009 Reconfiguring my load order didn't seem to work. Here's what it was last time I tried Oblivion.esmCM Partners.esmUnofficial Oblivion Patch.esmDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espCM Partners.espDAJackSparrow.espTabaxi Race 2.0.espDAJadeTabaxi.espAsharasSirensAndTritons.espAndroid_Jenny_EN.esp There's more .esp files, but I'm not running them. P.S. If anyone's wondering, I figured out what caused Jade to not work. I forgot to download the Tabaxi Race files. XD Link to comment Share on other sites More sharing options...
dezdimona Posted June 10, 2009 Share Posted June 10, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... you load patched after you load main data files Link to comment Share on other sites More sharing options...
Inumo Posted June 10, 2009 Author Share Posted June 10, 2009 Ok then, I'll try this order: OblivionCM Partners .esm fileUnofficial Patch (Oblivion)CM Partners .esp fileRace Addition files (Tabaxi, Tritons/Sirens/Neptune)CompanionsDLC content w/ Patch(es) directly after (Horse Armor, Orrery, Frostcrag, Dunbarrow, Deepscorn, Mehrunes, Tomes, KotN, SI, Battlehorn) EDIT: No dice. Any other suggestions? EDIT2: I think I've isolated the problem. The SI patch crashed it at the same spot, but the UOP didn't. Nothing goes wrong with the addon patches either. It's just SI. Link to comment Share on other sites More sharing options...
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