Sandor252 Posted May 5, 2023 Share Posted May 5, 2023 (edited) Hello Guys, you are kind of my last resort. I cant for the live of me fix this crash. It happens all the time. I tried deleting the skeleton.nif in - meshes - actors - wolf, i tried disabling mods i thought could maybe have something to do with it. Anybody, please help me make my game playable again! Unhandled native exception occurred at 0x7FF6F0032A34 (SkyrimSE.exe+DF2A34) on thread 11980! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 05 May 2023 20:23:02.261 Possible relevant objects (5) { [ 1] TESNPC(Name: `Wolf`, FormId: FF0008BE) [ 1] Character(FormId: 00085D0B, File: `Unofficial Skyrim Special Edition Patch.esp`, BaseForm: TESNPC(Name: `Wolf`, FormId: FF0008BE)) [ 14] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: 00085D0B, File: `Unofficial Skyrim Special Edition Patch.esp`, BaseForm: TESNPC(Name: `Wolf`, FormId: FF0008BE))`) [ 57] TESNPC(Name: `Wolf`, FormId: FF0036B6) [ 57] Character(FormId: 00085CE3, File: `Unofficial Skyrim Special Edition Patch.esp`, BaseForm: TESNPC(Name: `Wolf`, FormId: FF0036B6)) } Probable callstack { [0] 0x7FF6F0032A34 (SkyrimSE.exe+DF2A34) bhkCharRigidBodyController::Func8_DF29C0+74 [1] 0x7FF6EF82BDBE (SkyrimSE.exe+5EBDBE) Actor::unk_5EBD90+2E [2] 0x7FF6EF798DFA (SkyrimSE.exe+558DFA) ModelReferenceEffect::unk_558D20+DA [3] 0x7FF6EF7996BE (SkyrimSE.exe+5596BE) ModelReferenceEffect::unk_5596B0+E [4] 0x7FF6EF7992B5 (SkyrimSE.exe+5592B5) ModelReferenceEffect::unk_558FC0+2F5 [5] 0x7FF6EF79800B (SkyrimSE.exe+55800B) ModelReferenceEffect::Update_557F80+8B [6] 0x7FF6EF923B26 (SkyrimSE.exe+6E3B26) unk_6E3AF0+36 [7] 0x7FF6EF922130 (SkyrimSE.exe+6E2130) unk_6E20E0+50 [8] 0x7FF6EF91D617 (SkyrimSE.exe+6DD617) unk_6DD530+E7 [9] 0x7FF6EF7F3531 (SkyrimSE.exe+5B3531) Main::Update_5B2FF0+541 [10] 0x7FFB73C85EC7 (MuJointFix.dll+25EC7) [11] 0x1DB5D70B100 [12] 0x3 } Edited May 5, 2023 by Sandor252 Link to comment Share on other sites More sharing options...
MotoSxorpio Posted May 10, 2023 Share Posted May 10, 2023 Do you have MuJointFIx.dll installed? It is possible this dll causes the CTD you experience. If you do have this mod installed, remove the dll from SKSE/plugins and test the area you gained the CTD in, if you don't crash, leave it removed. Link to comment Share on other sites More sharing options...
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