ChalkLine Posted June 9, 2009 Share Posted June 9, 2009 I've looked around and can't find any sticky for the usual whine of 'please look at my load order!' I've gone over the mods list one by one and it seems to be MMM-FEV and FWE causing crashes as the startup reaches the loadscreens, it CTDs before I get a mouse pointer. I've read the helpful tute, you'll notice it's almost entirely mods they recommend, but the load order there causes the same thing. This load order is from FOMS but still no bananas. I'm using the latest FOMM, FOSE and FOMS Here's the Load Order; Fallout3.esmCALIBR.esmMart's Mutant Mod.esmFOOK.esmAnchorage.esmThePitt.esmFakePatch_v1.5.0.22c.ESMBrokenSteel.esmUnofficial Fallout 3 Patch.espStripClub.espCALIBRxMerchant.espFOOK.espFOOK - Reduced Armor Boni.espFOOK - Owned!.espFOOK - Test Container.espFOOK - Additional Power Armor Training.espFOOK - Anchorage.espFOOK - The Pitt.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espVATSFixOff.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Operation Anchorage.espFOOK - Anchorage hotfix.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.espMart's Mutant Mod - FWE Master Release.espWeaponModKits - FWE Master Release.espFollowersRelax.espVanity Camera Mod.espNo_Companion_Karma_Checks_v1_a.espGotcha's Megaton House Storage.espGotcha's Megaton House Roof.espRentableLodging.espvault92 fix.espNoTheftComments.espBigTownRobotFix.espMissingUniqueArmorClothing-Base.espMegaton House Remix.espMegaton House Remix Secretary.espGoalie Ledoux's Head Wrap.espAction Boy Armor.espRailwayNoChooChoo(RockIt).espMart's Mutant Mod - Broken Steel.espWMKAA12Shotgun - FOOK.espMart's Mutant Mod - Hunting & Looting.esp Total active plugins: 45Total plugins: 82 Link to comment Share on other sites More sharing options...
TGBlank Posted June 9, 2009 Share Posted June 9, 2009 http://thenexusforums.com/index.php?s=&...t&p=1047893 Second post. Do not use FOMS. Link to comment Share on other sites More sharing options...
ChalkLine Posted June 9, 2009 Author Share Posted June 9, 2009 Thanks, I'll use that right away. I did follow the stickied guide, but still got the crash, I was wondering if there's anything in there that might be conflicting more than anything else. Link to comment Share on other sites More sharing options...
TGBlank Posted June 9, 2009 Share Posted June 9, 2009 Crash at start means something is missing it's master, or it's loading before one of its masters, fomm can tell you what masters does a mod have. More than likely, it's because you're loading FWE compatibility plugins and you don't have FWE itself. Apart from that, your load order sucks horribly and goes against more than half of the readmes of the files you're loading. Link to comment Share on other sites More sharing options...
ChalkLine Posted June 9, 2009 Author Share Posted June 9, 2009 Yep, I should have done the earlier LO I had and not trusted FOME I guess. Still, when I have this: Fallout3.esm[x] FakePatch_v1.5.0.22c.ESM[x] BrokenSteel.esm[x] ThePitt.esm[x] Anchorage.esm[x] CALIBR.esm[x] FO3 Wanderers Edition - Main File.esm[x] FOOK.esm[x] Mart's Mutant Mod.esm [x] Unofficial Fallout 3 Patch.esp[x] Unofficial Fallout 3 Patch - The Pitt.esp[x] Unofficial Fallout 3 Patch - Operation Anchorage.esp[x] Goalie Ledoux's Head Wrap.esp[x] MissingUniqueArmorClothing-Base.esp[x] Action Boy Armor.esp[x] CALIBRxMerchant.esp[x] Classic Fallout Weapons BETA.esp[x] RailwayNoChooChoo(RockIt).esp[x] FOOK.esp[x] FOOK - Reduced Armor Boni.esp[x] FOOK - Owned!.esp[x] FOOK - Test Container.esp[x] FOOK - Additional Power Armor Training.esp[x] FOOK - Anchorage.esp[x] FOOK - The Pitt.esp[x] FOOK - Anchorage hotfix.esp[x] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp[x] VATSFixOff.esp[x] FWE Compatibility - FOOK.esp[x] WeaponModKits.esp[x] WeaponModKits - FOOK + FWE.esp[x] WeaponModKits - FWE Master Release.esp[x] WMKAA12Shotgun.esp[x] WMKAA12Shotgun - FOOK.esp[x] No_Companion_Karma_Checks_v1_a.esp[x] FollowersRelax.esp[x] Gotcha's Megaton House Storage.esp[x] Gotcha's Megaton House Roof.esp[x] RentableLodging.esp[x] Megaton House Remix.esp[x] Megaton House Remix Secretary.esp[x] StripClub.esp[x] Vanity Camera Mod.esp[x] vault92 fix.esp[x] NoTheftComments.esp[x] BigTownRobotFix.esp[x] Sun_Electrical_Control_Station.esp[x] Mart's Mutant Mod.esp[x] Mart's Mutant Mod - FOOK + FWE.esp[x] Mart's Mutant Mod - FWE (Primary Needs).esp[x] Mart's Mutant Mod - Natural Selection.esp[x] Mart's Mutant Mod - Tougher Traders.esp[x] Mart's Mutant Mod - Broken Steel.esp[x] Mart's Mutant Mod - Hunting & Looting.esp[x] Mart's Mutant Mod - FEV.esp Total active plugins: 55Total plugins: 83 It still is unhappy.I'm using the first patch. Is this because I have conflicting patches happening?I'll just read through the readmes again, but I keep wondering if they're current. Probably a stupid worry. Link to comment Share on other sites More sharing options...
ChalkLine Posted June 10, 2009 Author Share Posted June 10, 2009 I've deactivated FWE and the game works well now from a new start, but crashes on a save (which was in The Pitt, but it was crashing there anyway) I'll have to try and see what is wrong with FWE, but I can't see why it would cause crashes. Link to comment Share on other sites More sharing options...
TGBlank Posted June 10, 2009 Share Posted June 10, 2009 Not too long ago, FWE changed from a multiple esp + 1 esm mode to one esm mode (or esm + esp? can't recall). You're probably mixing compatibility patches for the previous mode with the ones for the new one. Link to comment Share on other sites More sharing options...
ChalkLine Posted June 10, 2009 Author Share Posted June 10, 2009 Looking at it in FOMM and in the Data folder gets you two different answers. In FOMM the file 'FO3 Wanderers Edition - Main File' is an .esm, but in the Data folder it comes up as an .esp. Strange. I'm downloading v5, the old format. Thanks for all the help, this has had me pulling hair out. Link to comment Share on other sites More sharing options...
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