richarg Posted May 6, 2023 Share Posted May 6, 2023 (edited) I am very confused with this bug, it is completely beyond me, please help! I have a mod Im working on that teleports you to a home base instead of into the overworld. It has worked just fine up until DLC2HighpointTower01 and DLC2KolbjornBarrow01. It seems that when I attack an enemy in these cells that somehow the Bound Sword Spell is activating my script. Here is the script in question: the script is on a door Scriptname teleportActivate extends ObjectReference ObjectReference Property HomeMarker Auto ObjectReference Property PlayerRef Auto ReferenceAlias Property FollowerRef Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerRef Actor follower = FollowerRef.GetActorRef() playerRef.moveTo(HomeMarker)Debug.Notification("Teleporting Home")if follower follower.MoveTo(HomeMarker)endif endifEndEvent here is also a video of this happening: Any ideas? Thanks *edit* after some testing, it has something to do with the soul stealer perk Edited May 6, 2023 by richarg Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 6, 2023 Share Posted May 6, 2023 That is weird. I have no idea why that would happen. Would soul gems happen to be involved in your teleportation process? I suppose it might be possible that filling a soul gem triggers something. But it would depend a lot on what else you have going on in your mod. As of right now and with the information given, I cannot see how filling a soul gem when using a bound weapon (or any weapon for that matter) would trigger a script located on some door. Link to comment Share on other sites More sharing options...
richarg Posted May 7, 2023 Author Share Posted May 7, 2023 Thanks for replying! Very strange, I'm going to have to start my mod over again, everything is bugged out and broken, no idea why. I'm going to use a spell instead of the doors in dungeons to teleport the player back. I deleted the script, took it off everything I could, but I couldn't delete it fully enough I guess. It's still happening. tried duplicating the cell, no change. So I disabled the plugin, and STILL it was coming up with a Debug.Notification("Teleporting Home") it didn't teleport me anywhere at least... I started a new game, no plugin, and that seemed to do it, no longer getting the Notification. Therefore there was something wrong with my testing save. Started a new with the plugin and no problem! Im still a little worried, don't understand the bug, but at least its resolved. (I think) Link to comment Share on other sites More sharing options...
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