LegallyBlindGamer727 Posted May 8, 2023 Share Posted May 8, 2023 So, I finally figured out how to make animations in Blender after months of searching and seeing that there are so few male mods in general I wanted to address that problem. I have an idea of how I want it to go but sadly am getting compilation errors from what probably is to most people an easy fix. LBG_AnimationScript.psc(31,19): int is not a known user-defined type Basically, I have a variable set up to detect if the player is wearing body armor, then have it set to one or zero based on that. Then, if the variable is true, play the idle animation constantly. Not sure if this is best way to go about it, but after looking at the CK site I couldn't get WornHasKeyword to work so I'm settling for this. Also, haven't set the gender flag because I just want to see if the animation will play at all for the moment. I want it to be a random chance of two I've made, but for now I just want to get it working. The solution is probably very simple. Scriptname LBG_AnimationScript extends Quest GlobalVariable Property LBG_Naked Auto FormList Property LBG_ArmorList Auto FormList Property LBG_ClothingList Auto Idle Property ENM_Idle1 Auto Function ArmorCheck() If Game.GetPlayer().IsEquipped(LBG_ArmorList) Debug.Trace("Player is wearing armor.") LBG_Naked.SetValue(0) EndIf If Game.GetPlayer().IsEquipped(LBG_ClothingList) Debug.Trace("Player is wearing clothes.") LBG_Naked.SetValue(0) EndIf If !Game.GetPlayer().IsEquipped(LBG_ArmorList) Debug.Trace("Player is NOT wearing armor.") LBG_Naked.SetValue(1) EndIf If !Game.GetPlayer().IsEquipped(LBG_ClothingList) Debug.Trace("Player is NOT wearing clothes.") LBG_Naked.SetValue(1) EndIf EndFunction Function NakedTest() Int NakedStatus = LBG_Naked.GetValueInt() While NakedStatus.GetValueInt(1) Game.GetPlayer().PlayIdle(ENM_Idle1) Debug.Trace("The Idle is Playing") EndWhile EndFunction Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 8, 2023 Share Posted May 8, 2023 In order to compile, this: Function NakedTest() Int NakedStatus = LBG_Naked.GetValueInt() While NakedStatus.GetValueInt(1) Game.GetPlayer().PlayIdle(ENM_Idle1) Debug.Trace("The Idle is Playing") EndWhile EndFunction should be changed to this: Function NakedTest() Int NakedStatus = LBG_Naked.GetValueInt() While NakedStatus.GetValueInt() == 1 Game.GetPlayer().PlayIdle(ENM_Idle1) Debug.Trace("The Idle is Playing") EndWhile EndFunction I am hoping that you have a separate script somewhere that is calling these functions as necessary. As it stands, even if it compiles, the script will do nothing. Link to comment Share on other sites More sharing options...
LegallyBlindGamer727 Posted May 8, 2023 Author Share Posted May 8, 2023 Ok, I think I get what you did there. As for calling it, not yet. I want to figure out the best way of doing so without causing possible bloat? Like...I'm hoping the idle will stay with the globalvariable set as is. Then I'll just call it when the player equips/unequips body armor or clothing? Link to comment Share on other sites More sharing options...
InDarkestNight Posted May 8, 2023 Share Posted May 8, 2023 There's already two mods that do this without using scripts (though one technically only works for female characters). They both use DAR, which I believe is now the go-to for animation mods: https://www.nexusmods.com/skyrim/mods/102001?tab=description (EVG conditional idles) This next is female-only, but it doesn't require an ESP. https://www.nexusmods.com/skyrim/mods/102290?tab=posts (DAR modesty cover yourself) Link to comment Share on other sites More sharing options...
LegallyBlindGamer727 Posted May 8, 2023 Author Share Posted May 8, 2023 I have those. I've already tried putting my own animations in there to try and get what I want here. I couldn't get them to work, so I figured I'd make my own and if I wanted to expand upon it I could do so without needing permissions. I wante it to also switch between two cover animations I have made, not just one. I also saw advanced cover, which is a neat idea but wouldn't totally make sense for a cis male character lol. Link to comment Share on other sites More sharing options...
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