Malfatto Posted May 10, 2023 Share Posted May 10, 2023 Hello.I was making some personal adjustments to Antistar's Thompson SMG Replacer [https://www.nexusmods.com/fallout4/mods/42225] and I noticed that the weapon and arms are smaller, more distant than other weapons, like it is a bigger FOV for this specific weapon. I imagined I had to change the camera in 3DS Max, but what I can change position is Bip_Camera and Bip_CamTarget. I set the position I want, save the animation file but in game it doesn't work, the weapon blinks but stays in the same position.I would like to put this weapon replacer in the same position as the other weapons, how could I do so?Thanks. Link to comment Share on other sites More sharing options...
Malfatto Posted May 10, 2023 Author Share Posted May 10, 2023 I found out. you have to move the Bip_RootCTRL bone too. Hope this helps someone. Link to comment Share on other sites More sharing options...
DiodeLadder Posted May 12, 2023 Share Posted May 12, 2023 I don't think it's a good idea to move the root, since this is where the game engine thinks your character is, and root should stay at 0. Instead of moving the camera, you can just move the Bip_Pelvis forward. I've been doing it this way, and it works well. I just did a bit of trick on a pistol reload animation by moving the pelvis forward while the hand is too close to the camera, and move it back to the normal position as the hand goes back to firing position, so that the size of the hand will stay constant during the whole animation. It's pretty useful. :smile: Link to comment Share on other sites More sharing options...
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