ZorroDragonslayer Posted May 13, 2023 Share Posted May 13, 2023 (edited) I have an unusual skin color .tnt that I would like to maybe rename it so that i can use it for a specific party member by placing it in the override folder. Any suggestions? Thanks in advance!! Edited May 13, 2023 by ZorroDragonslayer Link to comment Share on other sites More sharing options...
HollownessDevoured Posted May 13, 2023 Share Posted May 13, 2023 Naming/renaming is easy enough, here is some off the top of my head ideas if they are meant for a party member. To apply it you have to edit the MRH/MOR though.t1_skn_mora.tnt t1_skn_lel.tnt t1_skn_zev.tnt Link to comment Share on other sites More sharing options...
ZorroDragonslayer Posted May 23, 2023 Author Share Posted May 23, 2023 Thanks for the idea but it doesn't help me with the initial question. But it does give information that someone else might use. If I can't install the tint file into the override (without tooling it) it doesn't help me. I have no tools of any kind and manually install everything.(DAO digital deluxe Mac.) Link to comment Share on other sites More sharing options...
theskymoves Posted May 23, 2023 Share Posted May 23, 2023 Just naming a file wouldn't work. You would need to both give the tint a unique identifier (file name), and apply the tint to the party member by either creating a new head morph, or editing an existing MOR to use the new tint. Minor edits to exported MOR files can done with a GFF editor, such as pyGFF. Link to comment Share on other sites More sharing options...
ZorroDragonslayer Posted May 24, 2023 Author Share Posted May 24, 2023 Thanks for those tidbits! Can a new MOR be created for a companion party member using the CC in-game? (Still thinking how to work around the absence of .exe capabilities.) I tried out your idea on editing a MOR (with a text editor). The MOR was already in my override folder and I've been playing with it many hours. I could see the name of the skin within quotes and changed the end of it to the unique tint color file name (which is already working on the skin color of my main character so I know its installed correctly at this time) and saved the MOR. Some internet resources say that GFF files can be edited with text apps. The game crashed with a page read error when opening a saved game. I tried on a few others and some different tints with no improvement. <Maybe "saving" it caused a problem which I need to investigate further.> But I was optimistic there for a while!! Link to comment Share on other sites More sharing options...
theskymoves Posted May 24, 2023 Share Posted May 24, 2023 (edited) Don't edit a DAO MOR file with a text editor; doing so will corrupt it. The easiest way, as I mentioned, is to use a GFF editor. pyGFF is the one I recommend; it's simple to use and reliable, when editing relevant DAO files. You can create NPC morphs with the in-game CC, and extract the MOR file from a saved game (with a utility like Dragon Age Face Replacer) but unless you had a preset of the NPC morph (an MOP file) to build off of, you'd be starting from scratch. There's no way to import a MOR file into the CC. Edited May 24, 2023 by theskymoves Link to comment Share on other sites More sharing options...
ZorroDragonslayer Posted May 24, 2023 Author Share Posted May 24, 2023 When you start up pyGFF what is the name of the file you click on? Link to comment Share on other sites More sharing options...
theskymoves Posted May 25, 2023 Share Posted May 25, 2023 The executable is 'editor.exe'. Link to comment Share on other sites More sharing options...
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