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Naming a file to apply to a party character.


ZorroDragonslayer

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  • 2 weeks later...

Thanks for the idea but it doesn't help me with the initial question. But it does give information that someone else might use. If I can't install the tint file into the override (without tooling it) it doesn't help me. I have no tools of any kind and manually install everything.

(DAO digital deluxe Mac.)

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Just naming a file wouldn't work. You would need to both give the tint a unique identifier (file name), and apply the tint to the party member by either creating a new head morph, or editing an existing MOR to use the new tint.

 

Minor edits to exported MOR files can done with a GFF editor, such as pyGFF.

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Thanks for those tidbits!

 

Can a new MOR be created for a companion party member using the CC in-game? (Still thinking how to work around the absence of .exe capabilities.)

 

 

 

I tried out your idea on editing a MOR (with a text editor). The MOR was already in my override folder and I've been playing with it many hours. I could see the name of the skin within quotes and changed the end of it to the unique tint color file name (which is already working on the skin color of my main character so I know its installed correctly at this time) and saved the MOR. Some internet resources say that GFF files can be edited with text apps. The game crashed with a page read error when opening a saved game. I tried on a few others and some different tints with no improvement. <Maybe "saving" it caused a problem which I need to investigate further.> But I was optimistic there for a while!!

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Don't edit a DAO MOR file with a text editor; doing so will corrupt it.

 

The easiest way, as I mentioned, is to use a GFF editor. pyGFF is the one I recommend; it's simple to use and reliable, when editing relevant DAO files.

 

1926794-1684957895.jpg

 

You can create NPC morphs with the in-game CC, and extract the MOR file from a saved game (with a utility like Dragon Age Face Replacer) but unless you had a preset of the NPC morph (an MOP file) to build off of, you'd be starting from scratch. There's no way to import a MOR file into the CC.

Edited by theskymoves
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