ArekkusuStorm Posted January 15, 2014 Share Posted January 15, 2014 (edited) Heh, I've been half expecting an update and trying out new ENBs/Palettes in the meantime. There is one thing I found out though. It looks like I was wrong about the first person clipping, it only happens when I start messing with the FoV, and even if I revert back to the default it will still clip until I restart the game. Edited January 15, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
11meister Posted January 15, 2014 Author Share Posted January 15, 2014 Heh, I've been half expecting an update and trying out new ENBs/Palettes in the meantime. There is one thing I found out though. It looks like I was wrong about the first person clipping, it only happens when I start messing with the FoV, and even if I revert back to the default it will still clip until I restart the game. Hmm, interesting. I always play at 90 FOV, can't stand much lower, so I've always seen the clipping. Either way its not a high priority right now. Maybe realiging the sightnode will minimize it, we'll see. I'm actually working on the update as we speak. Won't be a massive one, but it'll fix some stuff and add new things, so stay tuned. Link to comment Share on other sites More sharing options...
USAHELLFIGHTER Posted April 7, 2015 Share Posted April 7, 2015 Is this project still alive? Hope it is, the gun has so much potential. Link to comment Share on other sites More sharing options...
11meister Posted June 12, 2015 Author Share Posted June 12, 2015 Nope. Dead as a doornail currently. Well...on hold anyway. I have pretty crappy health problems at the momment - and It's draining a lot of my time and energy. I can't even bring myself to fiddle with Fallout anymore, its simply too much hassle for my frayed nerves. Hopefully i'll get better and resume work on all my projects but for now - they're all on hold indefinatley. Link to comment Share on other sites More sharing options...
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