friend8 Posted June 11, 2009 Share Posted June 11, 2009 hi, at first i'm new at modding for fallout 3. I haven't found anything that could help me over the search and i don't want to search each topic on my own ;) so, here is my problem. i've created a footlocker that contains a key for the quest. the only problem i have is, that, even if the owner of the footlocker is the player, i'm loosing karma on opening the locker.for this mod i created a new faction and when i change the owner to this faction, it is marked red. Link to comment Share on other sites More sharing options...
TGBlank Posted June 11, 2009 Share Posted June 11, 2009 Set the owner to none, or add the player to the faction, afaik. Link to comment Share on other sites More sharing options...
friend8 Posted June 11, 2009 Author Share Posted June 11, 2009 the owner of the footlocker is playerfaction, so it should be ok. enclosed is a pic with the general settings and one with the owner settings. Link to comment Share on other sites More sharing options...
TGBlank Posted June 11, 2009 Share Posted June 11, 2009 If setting it as playerfaction is giving you bad karma, then set it as none, and no npc as owner. Link to comment Share on other sites More sharing options...
friend8 Posted June 11, 2009 Author Share Posted June 11, 2009 now it works...could it be a problem, if the cell has a faction as owner? Link to comment Share on other sites More sharing options...
AlexxEG Posted June 11, 2009 Share Posted June 11, 2009 now it works...could it be a problem, if the cell has a faction as owner? yeah cause EVERYTHING in that cell will be owned by the player, npc or faction the cell is set on Link to comment Share on other sites More sharing options...
friend8 Posted June 11, 2009 Author Share Posted June 11, 2009 ok, then this was the problem ^^thanks for your help :) Link to comment Share on other sites More sharing options...
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