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Yep, possible.

FOMM is doing it.

Tes4Gecko is doing it.

FO3 Edit is doing it.

 

Effects:

- you cant change masterfiles in geck

- you can edit a masterfile via plugin (it's not possible to mod a plugin with a plugin, but plugib --> master works)

- you solve the 1.5 issue with it -> you can play mods with 1.5

 

How to run FO3Edit in Masterupdate Modus

Download FO3 Edit and extract it to a folder of your choice.

There are two methods to run fo3edit in master update modus.

 

Method one

  1. Rename the EXE from FO3Edit.exe into FO3MasterUpdate.exe
  2. finally run FO3MasterUpdate.exe by doubleclick

Method two

  1. create a desctopshortcut from fo3edit.exe
  2. open the preferences menu of the shortcut (make a rightclick on it)
  3. add the parameter -masterupdate into command line
    -> "<your extracted path> \FO3Edit.exe" -masterupdate
  4. finally run the shortcut by doubleclick

Now the tool will convert all you Plugins that are checked at the Launcher.

After the Program did it's job, close it and run the Game.

Also read the description of the download page.

 

ps: Don't mind that the ending of the new master is still *esp.

You could change the ending now to esm, but leave it, if you want your save games compatible.

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