Deleted6757128User Posted December 25, 2013 Share Posted December 25, 2013 So,I decided to add some "Creative License" to my FNV armors,but I've got problem,the specific armor I'm trying to edit,is an .esp activated retex,with the .dds files contained in a .bsa,and I haven't the slightest idea how to add a file to a .bsa,I can extract the files just fine though.So yeah,I can't just extract the .bsa,because it needs to be in a .bsa for the retexture to work,and I don't have any software that I know can add files into a .bsa Link to comment Share on other sites More sharing options...
bjornl Posted December 25, 2013 Share Posted December 25, 2013 You don't need to add a file to a BSA to re-texture something.You can have it loose (in the correct path). Loose files take precedence over the ones in a BSA. Or you can create a new BSA using the FOMM create a BSA tool.For a single texture, I suggest you just use a good path and archive invalidation to add the file to your game. Link to comment Share on other sites More sharing options...
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