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Put files INTO .bsa


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So,I decided to add some "Creative License" to my FNV armors,but I've got problem,the specific armor I'm trying to edit,is an .esp activated retex,with the .dds files contained in a .bsa,and I haven't the slightest idea how to add a file to a .bsa,I can extract the files just fine though.

So yeah,I can't just extract the .bsa,because it needs to be in a .bsa for the retexture to work,and I don't have any software that I know can add files into a .bsa

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You don't need to add a file to a BSA to re-texture something.

You can have it loose (in the correct path). Loose files take precedence over the ones in a BSA.

Or you can create a new BSA using the FOMM create a BSA tool.

For a single texture, I suggest you just use a good path and archive invalidation to add the file to your game.

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