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FUZ files will play in CK but not in game


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I have a series of voice file replacements for vanilla NPCs. ALL of the WAV and LipSync files play fine in game, but when I convert them to FUZ, some play in game and some do not.

 

As far as I have been able to check, ALL of the FUZ files I generate play within the Creation Kit without issue. Many of them, however, do NOT play in game. The very same FUZ file that WILL play within the Creation Kit will NOT play in game. Instead, the original FUZ within the Fallout 4 - Voices.ba2 archive is what plays in its place.

 

I am not sure how to trouble shoot the problem at this point. Help would be appreciated.

 

 

 

EDIT: Upon further testing, it seems that all my new FUZ files for the base game work fine, but NONE of them work for the DLC.

Edited by Guest
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Check your archive invalidation, I had a similar issue and it turned out the setting wasn't even in the ini

Well, the thing is, it seems that all my new FUZ files for the base game work fine, but NONE of them work for the DLC. That really should rule out the possibility of the issue having anything to do with archive invalidation.

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I have done more testing, I believe I have "resolved" the issue or at least I have an understanding of what's going on.

 

If I want new FUZ files to play for a vanilla NPC in Fallout 4's DLC, I have to create a new voice type for that NPC and place all the new FUZ files in that folder. I just did this and the files now play in game and in the Creation Kit.

 

It's just odd, because this is not the case with the vanilla base game NPCs. If I add new FUZ files and name them such that correspond to vanilla files, those files WILL play, even if I place them in the vanilla voice type folder for that NPC.

 

For base game NPC voice file changes, I do NOT need to create new voice types for FUZ files to play. But for official DLC NPCs, I do.

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The problem is that if I want to only change two or three lines for a vanilla NPC in the DLC, I'd have to include all their other assets in that new voice type folder. This is not a good idea for a variety of reasons. Licensing for one, space for another.

 

However, creating a new voice type for an NPC is a perfectly fine solution if their entire folder of lines has been changed.

 

This is definitely an odd situation I didn't expect to encounter.

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