Deleted82574918User Posted May 21, 2023 Share Posted May 21, 2023 (edited) I have a series of voice file replacements for vanilla NPCs. ALL of the WAV and LipSync files play fine in game, but when I convert them to FUZ, some play in game and some do not. As far as I have been able to check, ALL of the FUZ files I generate play within the Creation Kit without issue. Many of them, however, do NOT play in game. The very same FUZ file that WILL play within the Creation Kit will NOT play in game. Instead, the original FUZ within the Fallout 4 - Voices.ba2 archive is what plays in its place. I am not sure how to trouble shoot the problem at this point. Help would be appreciated. EDIT: Upon further testing, it seems that all my new FUZ files for the base game work fine, but NONE of them work for the DLC. Edited May 21, 2023 by Guest Link to comment Share on other sites More sharing options...
Fantafaust Posted May 21, 2023 Share Posted May 21, 2023 Check your archive invalidation, I had a similar issue and it turned out the setting wasn't even in the ini Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 21, 2023 Author Share Posted May 21, 2023 (edited) Check your archive invalidation, I had a similar issue and it turned out the setting wasn't even in the iniWell, the thing is, it seems that all my new FUZ files for the base game work fine, but NONE of them work for the DLC. That really should rule out the possibility of the issue having anything to do with archive invalidation. Edited May 21, 2023 by Guest Link to comment Share on other sites More sharing options...
Fantafaust Posted May 21, 2023 Share Posted May 21, 2023 Hmm. Are these loose files? Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 21, 2023 Author Share Posted May 21, 2023 Hmm. Are these loose files?Yes, they are. Link to comment Share on other sites More sharing options...
pepperman35 Posted May 21, 2023 Share Posted May 21, 2023 I have used kinggeth tutorial with good success. If I call correctly, once you generate the fuz files you put them into a ba2 (not loose) and put the wav, etc, in a backup location. Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 21, 2023 Author Share Posted May 21, 2023 I have used kinggeth tutorial with good success. If I call correctly, once you generate the fuz files you put them into a ba2 (not loose) and put the wav, etc, in a backup location. I have attempted to place the files into a BA2 archive. They still will not play. Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 21, 2023 Author Share Posted May 21, 2023 (edited) I have done more testing, I believe I have "resolved" the issue or at least I have an understanding of what's going on. If I want new FUZ files to play for a vanilla NPC in Fallout 4's DLC, I have to create a new voice type for that NPC and place all the new FUZ files in that folder. I just did this and the files now play in game and in the Creation Kit. It's just odd, because this is not the case with the vanilla base game NPCs. If I add new FUZ files and name them such that correspond to vanilla files, those files WILL play, even if I place them in the vanilla voice type folder for that NPC. For base game NPC voice file changes, I do NOT need to create new voice types for FUZ files to play. But for official DLC NPCs, I do. Edited May 21, 2023 by Guest Link to comment Share on other sites More sharing options...
Deleted82574918User Posted May 21, 2023 Author Share Posted May 21, 2023 The problem is that if I want to only change two or three lines for a vanilla NPC in the DLC, I'd have to include all their other assets in that new voice type folder. This is not a good idea for a variety of reasons. Licensing for one, space for another. However, creating a new voice type for an NPC is a perfectly fine solution if their entire folder of lines has been changed. This is definitely an odd situation I didn't expect to encounter. Link to comment Share on other sites More sharing options...
lee3310 Posted May 22, 2023 Share Posted May 22, 2023 I don't understand, the voice files will be placed in the folder named after your plugin (Sound\Voice\pluginName.esp) and after that, you can put whatever voiceType folder you want. Link to comment Share on other sites More sharing options...
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