Abesh Posted June 11, 2009 Share Posted June 11, 2009 Essentially, I want to know whether it's possible to change weapon properties through scripting, namely reload animation. Pretty much, I want to write a script that determines what weapon is being used and changes the reload animation speed so that it's faster while the effect is active. Anyone have any ideas about both whether that's possible and how to do it if it is? Link to comment Share on other sites More sharing options...
TGBlank Posted June 11, 2009 Share Posted June 11, 2009 You could try with fose's GetWeaponAnimMult & SetWeaponAnimMult, but bear in mind that you need to unequip/equip the weapon to make the effects take change.There's also one to get the weapon's reload speed, but there is none to set it. Link to comment Share on other sites More sharing options...
Abesh Posted June 11, 2009 Author Share Posted June 11, 2009 You could try with fose's GetWeaponAnimMult & SetWeaponAnimMult, but bear in mind that you need to unequip/equip the weapon to make the effects take change.There's also one to get the weapon's reload speed, but there is none to set it. Wow, that's VERY helpful and useful. Shame about the reloading though, I wonder if there's some way around it, like a universal reload setting. Link to comment Share on other sites More sharing options...
TGBlank Posted June 11, 2009 Share Posted June 11, 2009 Doubt it, the animation multiplier should affect reloading too tho, i haven't messed up with ALL of fose's commands so i am not sure. Link to comment Share on other sites More sharing options...
Abesh Posted June 11, 2009 Author Share Posted June 11, 2009 Doubt it, the animation multiplier should affect reloading too tho, i haven't messed up with ALL of fose's commands so i am not sure. Sweet, good to know, I'll credit ya if I get it workin. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.