Alundaio Posted June 12, 2009 Share Posted June 12, 2009 ShowMessage, according to the GECK only allows you to pass floats or Integers. Is there any way at all I can pass a Reference Name to ShowMessage? If not, which I am assuming so, Is there anyway I can display an NPCs Name to the Player? If none of the above is possible...Is it possible to set the name of an object with a function? The reason why I ask is because I've made a Mod that allows the Player to put Radio device on ANY NPC and use it to simulate the NPC coming to the Player when they are called. ButA few people have requested that I should show the names of the NPCs in the Radio menu. But I do not know how I can let the Player view an NPC's name either in the menu or just add an object with the NPC's name to the Player's Inventory. Link to comment Share on other sites More sharing options...
TGBlank Posted June 12, 2009 Share Posted June 12, 2009 No can do, you'd have to wait till fose hits 2.0 or so and gives us the oh so desired string functions. Link to comment Share on other sites More sharing options...
genovauk Posted June 13, 2009 Share Posted June 13, 2009 Don't know much about this but can't you do the %f thing or whatever it is and call a reference, That's how I did my target practice terminals to tell you how many times you have hit it by calling a reference containing the count. Like make a variable Quest with a list of references and set the references to said npc's and then use the ShowMessage Message, [var1], [var2] I just looked at the geck wiki to confirm and I'm not deleting anything above but messages will only accept numbers not strings so TG is right we will need new fose functions for this, Oh well. Link to comment Share on other sites More sharing options...
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