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Safe_Destroy_Object issue


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I have Safe_Destroy_Object on several scripts (and works fine) but for certain objects it doesn't seem to work like fences (genip_fence_lothering). I tried 2 different areas, 2 different fence tags, etc. I wonder if it was because there are multiples with the same tag? and if there is a way around that?

 

I am using:

#include "effect_death_h"

void main()
{
    object oFence = GetObjectByTag("genip_fence_lothering");
    Safe_Destroy_Object (oFence,0);
}
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