HollownessDevoured Posted May 23, 2023 Share Posted May 23, 2023 I have Safe_Destroy_Object on several scripts (and works fine) but for certain objects it doesn't seem to work like fences (genip_fence_lothering). I tried 2 different areas, 2 different fence tags, etc. I wonder if it was because there are multiples with the same tag? and if there is a way around that? I am using: #include "effect_death_h" void main() { object oFence = GetObjectByTag("genip_fence_lothering"); Safe_Destroy_Object (oFence,0); } Link to comment Share on other sites More sharing options...
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