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FO3Edit Errors


larrycurlymoe

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I am such a newb, I am not sure how or what to do to fix these errors. All indications were to run FO3Edit to create a merged patch. When I did, I get the following errors. Should I be concerned and get them fixed? If so, any insights?

 

 

[00:28] Background Loader: [FOOK.esp] Building reference info.

[00:28] Background Loader: Error: record LVLI contains unexpected (or out of order) subrecord LVLI 494C564C

[00:28] Background Loader: Error: record LVLI contains unexpected (or out of order) subrecord 00200000

[00:28] Background Loader: Error: record LVLI contains unexpected (or out of order) subrecord – 0002968D

[00:28] Background Loader: Error: record LVLI contains unexpected (or out of order) subrecord 000F0000

[00:28] Background Loader: Errors were found in: [LVLI:0002968D]

[00:28] Background Loader: Contained subrecords: LVLI –

 

 

[00:29] Background Loader: [FWE_05_ITEMLOOT_III.esp] Building reference info.

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord EITM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ETYP

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord YNAM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ZNAM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT

[00:29] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM

[00:29] Background Loader: Errors were found in: WeapGrenadePulse "Pulse Grenade" [WEAP:00004331]

[00:29] Background Loader: Contained subrecords: EDID OBND FULL MODL MODT MODS ICON DEST DSTD DSTF EITM ETYP YNAM ZNAM INAM WNAM NAM9 NAM8 DATA DNAM CRDT VNAM

 

 

[00:30] Background Loader: [FOOK - Free Play After MQ.esp] Building reference info.

[00:30] Background Loader: Error: record TES4 contains unexpected (or out of order) subrecord SNAM

[00:30] Background Loader: Errors were found in: [TES4:00000000]

[00:30] Background Loader: Contained subrecords: HEDR CNAM SNAM MAST SNAM

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Is African American caravan guy, too formal?

 

 

I mean you wouldn't say American American or North American which could mean everybody in the North America or USA.

 

We don't say Black American or White American.

 

It is kind of cool if you think about it, America is wild mixture of Black, red, tan, white, don't forget Mexicans woo hoo!, an then that silver guy on oprah

Yeah he's definatly not white anymore...

 

 

"He is a Korean American" Nah that doesn' work either "He's Han" You remember Han right, huge Korean guy real laid back an chill.

 

I reckon it might be Black or maybe AfroAmericanus Caravan Wasteland guy

 

I'm not really saying they are Black by default, American by default though for sure

 

 

I mean personally my family is from Germany, but I wouldn't say I was German American.

I'd probably say I'm just plain white trash, we used to be middle class though which was nice.

Hell I'm not even really white, except on my arse a bit, I'd say I was pale

 

Ha ha like the indians say PALEFACE, that's great now I'm a Paleface American

 

I don't think any of us can ever win.

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...Why are you trying to create a merged patch with those FOOK plugins? Are you trying to use FO3edit's masterupdate feature? If so you are completely doing it wrong. I know their explaination on how to get plugins to work on 1.5 isn't written well enough for people who are new to mods.
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The readme for WMK said to make a "merged patch" using FO3Edit. That is the only reason. I thought it may be a reason for the missing texture/meshes problem I had. I did a complete reinstall, I went to the spot where the error occurred, verified the inventory of the Caravan Guard. I started to reinstall pieces: Base, OA, BS, TP, 1.4 patch, UOPatch, DUI. Then, I checked after installing each of FOOK, FWE, MMM. The meshes were all still fine. When i installed WMK, the red exclamations came back.
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Are you using the Compatibility patches for FOOK, WMK, FWE and MMM? I use all Four of them too and I've never had that problem.

 

You can find a file containing all the necessary patches on the FOOK website. I do not think a merged patch is neccessary.

 

 

[X] Fallout3.esm

[X] CALIBR.esm

[X] FOOK.esm

[X] FWE_FO3_Wanderers_Edition.esm

[X] Mart's Mutant Mod.esm

[X] Sharing and Caring Companions.esm

[X] T_R_A_S_C_H.esp

[X] FOOK.esp

[X] FOOK - Tougher Enemies.esp

[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

[X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

[X] FOOK - Additional Power Armor Training.esp

[X] FOOK - Reduced Armor Boni.esp

[X] FOOK - Owned!.esp

[X] FOOK - Free Play After MQ.esp

[X] FWE_00_QUEST.esp

[X] FWE_01_COMBAT.esp

[X] FWE_02_COMBAT_II.esp

[X] FWE_03_CHARACTER.esp

[X] FWE_04_CHARACTER_II.esp

[X] FWE_05_ITEMLOOT_III.esp

[X] FWE_05_ITEMLOOT_II.esp

[X] FWE_05_ITEMLOOT.esp

[X] FWE_06_SPAWNS.esp

[X] FWE_07_IMMERSION.esp

[X] FWE_08_FEATURES.esp

[X] WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] DarNifiedUIF3.esp

[X] FWE Compatibility - FOOK.esp

[X] Mart's Mutant Mod - FOOK + FWE.esp

[X] WeaponModKits - FOOK + FWE.esp

 

 

If you can emulate that Load order. It should work perfectly fine for you, as long as you have the compatibility patches. Note the specific order I have them.

 

I hope you get it to work. I personally feel that combo of mods is perfect for what I like about the Fallout Universe. I use alot of other mods with them too, but I deleted them from the list for simplicity.

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Thank you for the info. Since I did a reinstall, I cannot go back to verify. After reading some things on the FFOK forums, there was a suggestion to wait 4 days after installing the mod so it takes affect on the NPCs. This was not specifically for WMK, but it may have been the issue.

 

I will install WMK on my new install and see how things go without a merged patch.

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If the caravan guy haves a !, and happens with wmk, it means he's holding a wmk gun and it can't find the mesh, which means you did not installed WMK right.

Merged Patch should be doing the following: merging of inventories, leveled lists, race records, solving of a very specific set of conflicts (cancels overrides by vanilla data inside the mods' records). What that means is that it will not magically pop up a mesh record out of nowhere, and the data it contains comes exclusively from your installed mods.

 

@mechine

 

Apart from wholelly missing the point that from all caravaners, there is only one of color; did you ever stopped to think that all the America = USA speech might be found overly prepotentious and rather insulting by Latin Americans and Canadians?.

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If the caravan guy haves a !, and happens with wmk, it means he's holding a wmk gun and it can't find the mesh, which means you did not installed WMK right.

Merged Patch should be doing the following: merging of inventories, leveled lists, race records, solving of a very specific set of conflicts (cancels overrides by vanilla data inside the mods' records). What that means is that it will not magically pop up a mesh record out of nowhere, and the data it contains comes exclusively from your installed mods.

 

@mechine

 

Apart from wholelly missing the point that from all caravaners, there is only one of color; did you ever stopped to think that all the America = USA speech might be found overly prepotentious and rather insulting by Latin Americans and Canadians?.

 

Hmmm....I am not sure how this turned out to be racial thing, but it was not meant to be.

 

As for the mesh, copy folders to Explore trees is a Basic OS skill. I know I did not have that problem. I did verify that the gun the caravaner was carrying was a shotgun. I looked in FO3Edit to try to figure out which NIF was missing. I am no expert, but from the FormID, it indicated that in \Data\Meshes\Weapon\2hndrifle (this is a guess of the structure because I am at work and not home) there should be a combatrifle.NIF file. It is not there.

 

In the end, it makes no difference at this point. I do appreciate your help in trying to help me debug the issue. It definitely pointed to me what was causing the red exclamation. Because I did not have the time or patience to investigate further, I chose to wipe and reinstall. I will have more time this week and weekend to enjoy the game more and try to debug issues I have. I probably should not have even tried to play this past weekend, but I did.

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