larrycurlymoe Posted June 12, 2009 Share Posted June 12, 2009 Is there a way, in game or else where, to debug a missing mesh? I would be arbitrarily guessing why a caravaner has a giant red exclamation. If I could root cause it, it will be easier to resolve. Right now, all I will do is reinstall all mods I have on that have meshes. That is kind of overkill imo. Yes, I do have ArchiveInvalidationInvalidated on. Thanks for any help. Link to comment Share on other sites More sharing options...
TGBlank Posted June 12, 2009 Share Posted June 12, 2009 open console, click him, type showinventory. It'll tell you what he haves on, then you can additem the stuff and find out what item is missing the mesh.Alternatively, you can kill him, loot him, and find out. Link to comment Share on other sites More sharing options...
larrycurlymoe Posted June 13, 2009 Author Share Posted June 13, 2009 Thank you for the info. I am a newbie, so I do not know what to do next. I did as you suggested in the console and got the following data. I have MMM, FOOK, FWE, WMK, and CFW installed. Caravan Guard Steve (21006530) 7 Items3 - Frag Grenades (00004330)2 - Stimpak (00015169)1 - Merc Veteran Outfit (0008C83C) ===(0008C83F)=== --> Slave04 Right Glove (0008C83E) --> Slave04 Left Glove (008C83D)1 - AA-12 Combat Shotgun (00004327)2 - Shotgun Shell (WG 0.10) (00028EEA) I am guessing it has to do with the Slave04 Gloves. I do not know what to do for here. Link to comment Share on other sites More sharing options...
TGBlank Posted June 13, 2009 Share Posted June 13, 2009 i already answered that as well. re-read my post. Link to comment Share on other sites More sharing options...
larrycurlymoe Posted June 13, 2009 Author Share Posted June 13, 2009 Veteran,Thank you for helping. I just don't understand I guess. In game, I tried to add each of the items in his inventory and the red exclamation never went away. I used the following command for each of the Form IDs: *target the NPCadditem 0008C83E I did notice that he is trying to hold a gun of some sort and it is physically not showing in game. This adds another guess at what it may be. I checked the FormID for the shotgun that was in his showinventory (00004327) in FO3Edit. That item, along with a bunch of others, has a pink background. ***Edit***Upon further investigation, the CombatShotgun.NIF file is not in my meshes folder. I will have to investigate to find out where that mesh comes from along with a few others I checked in FO3Edit. I am guessing that I am having a major issue with Weapon Mod Kits trying to do the Merged Patch. I get the following at the end of trying to create it. Error: record LVLI contains unexpected (or out of order) subrecord LVLI 494C564CError: record LVLI contains unexpected (or out of order) subrecord 00200000Error: record LVLI contains unexpected (or out of order) subrecord – 0002968DError: record LVLI contains unexpected (or out of order) subrecord 000F0000Errors were found in: [LVLI:0002968D]Contained subrecords: LVLI – Error: Can't merge faulty ordered list aaaSIguns2OrderedList [FLST:2A0158DA]Error: Can't merge faulty ordered list aaaAFgunsOrderedList [FLST:2A0130EB]Error: Can't merge faulty ordered list aaaAFguns2OrderedList [FLST:2A0130ED]Error: Can't merge faulty ordered list aaaECgunsOrderedList [FLST:2A01522D]Error: Can't merge faulty ordered list aaaECguns2OrderedList [FLST:2A01522E]Error: Can't merge faulty ordered list aaaLSgunsOrderedList [FLST:2A0158D5]Error: Can't merge faulty ordered list aaaLSguns2OrderedList [FLST:2A0158D6]Error: Can't merge faulty ordered list aaaSCgunsOrderedList [FLST:2A0158D7]Error: Can't merge faulty ordered list aaaSCguns2OrderedList [FLST:2A0158D8]Error: Can't merge faulty ordered list aaaSIgunsOrderedList [FLST:2A0158D9]Error: record LVLI contains unexpected (or out of order) subrecord LVLI 494C564CError: record LVLI contains unexpected (or out of order) subrecord 00200000Error: record LVLI contains unexpected (or out of order) subrecord – 0002968DError: record LVLI contains unexpected (or out of order) subrecord 000F0000Errors were found in: [LVLI:0002968D]Contained subrecords: LVLI – Link to comment Share on other sites More sharing options...
TGBlank Posted June 13, 2009 Share Posted June 13, 2009 what i am saying is. One of his items is missing a mesh, if you add the items to yourself, by either console using additem, or by killing the npc and looting him, and then putting the stuff on you one by one, you'll find out what exactly is missing a mesh. Also, vanilla resources are packed inside the BSAs. Link to comment Share on other sites More sharing options...
kea5 Posted June 14, 2009 Share Posted June 14, 2009 Maybe I can hijack this thread a little bit... :thumbsup: I have the red Exclaim's relating to frag grenades...The funny thing is that they only become !'s when I throw the nade....I can see the nade, I can find nades lying around etc and no !'s for those. I'm a noob's noob when it come to this stuff so please be gentle... Link to comment Share on other sites More sharing options...
TGBlank Posted June 14, 2009 Share Posted June 14, 2009 There's the world object grenade, the held item first person grenade, the third person held item grenade, and the projectile grenade. The game switches between these different meshes and textures (and in some case, base objects too) silently. If the grenade is a ! in the air, and not anywhere else, then the problem is the projectile: a mod of yours assigned the grenade weapon a wrong projectile, or changed the path of the projectile grenade's mesh and you're missing the new mesh. Link to comment Share on other sites More sharing options...
kea5 Posted June 14, 2009 Share Posted June 14, 2009 There's the world object grenade, the held item first person grenade, the third person held item grenade, and the projectile grenade. The game switches between these different meshes and textures (and in some case, base objects too) silently. If the grenade is a ! in the air, and not anywhere else, then the problem is the projectile: a mod of yours assigned the grenade weapon a wrong projectile, or changed the path of the projectile grenade's mesh and you're missing the new mesh. Yes, I narrowed it down to FOOK and on further investigation it appears I'm missing a big chunk of the Mod. Namely, part 3. I have a feeling that installing that will solve my probs. Thanks for the help. Link to comment Share on other sites More sharing options...
kea5 Posted June 14, 2009 Share Posted June 14, 2009 New problem! The nades are fixed but the WMK workbenches have disappeared...blech. Link to comment Share on other sites More sharing options...
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