Osheanity Posted December 27, 2013 Posted December 27, 2013 I'm currently creating a mod that rebuilds castle volkihar to its former glory. Removing rubble recreating the lost sections of the castle etc. Now I've duplicated all the interior cells and made my modifications and when I'm completely done I'm going to create a script to switch the cells out to the new ones (a lot like purchasing new homes in oblivion and then buying parts of the home) now I want to edit and change the castle volkihar courtyard as a world space but every time i try to duplicate it, the whole CK crashes on me. Any ideas for a work around? Thanks for the help!
McclaudEagle Posted December 27, 2013 Posted December 27, 2013 I'm not entirely sure it's possible to duplicate worldspaces, or at least ones that have a lot of stuff in them, too much for the CK to process. As for interior switching, the actual process used in player homes when buying things for it (kitchen, bedroom) is that it doesn't switch the interior, but instead simply uses a script to disable and enable the objects that purchase adds.
Osheanity Posted December 27, 2013 Author Posted December 27, 2013 (edited) Ah s***.. Probably should have looked that up before I started work, another learning curve I guess. Alright so for large scale changes on the interior, should I create a quest that begins at the end of the dawnguard questline (vampire side) then use that script you mentioned earlier to disable and add all the changes that I want? Edited December 27, 2013 by Osheanity
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