JkAntZen Posted December 27, 2013 Share Posted December 27, 2013 (edited) Good day members of that respectable mod-making society. At first I'm apologize for my disastrous breaking english. So my problem is that I have some periodically freezes in game. Usual I have very stable 60 FPS, especially indoor, but periodically it begin freezing, I assume it cuase by loading new cell or some other terrain textures (happens way othen when outside). Now I clearly can see how mipmap loads instats to full res texture without any intermediate texture. I belive it cuse periodically freezes and realy ruins gameplay, cuz' it happens pretty often when outside. So I wonder if there any way to make LOD more smoother, like not instatntly load whole cell or texture but with mipmap or something.I'd seen some ini settings with primary and secomdary LOD and values and other configs, so I believe there is way to make it load like in 4 or 5 step mipmap and then to full texture while getting closer to it. Like on 400 feet distane it load 1\8 of origin texture (ore even 1\16, 1\32), on 200 feet - 1\4... and so it to full texture. So is it real? Thx for you time. Appreciate any help or advise. Edited December 27, 2013 by JkAntZen Link to comment Share on other sites More sharing options...
Shadeybladey Posted December 27, 2013 Share Posted December 27, 2013 Full PC specs and mod list? ~.~ Link to comment Share on other sites More sharing options...
JkAntZen Posted December 27, 2013 Author Share Posted December 27, 2013 On 12/27/2013 at 3:04 AM, Shadeybladey said: Full PC specs and mod list? ~.~ -------------------------------------------------------------------------------------------------System Information-------------------------------------------------------------------------------------------------Operating System: Windows 7 Ultimate 64-bit Processor: Intel® Core i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz Memory: 16384MB RAM Video Card name: NVIDIA GeForce GTX 670Manufacturer: NVIDIAChip type: GeForce GTX 670Display Memory: 4038 MBDedicated Memory: 1990 MBShared Memory: 2048 MBCurrent Mode: 1920 x 1080 -------------------------------------------------------------------------------------------------MOD LIST (All cleaned with TES5Edit and configured with Wyre Brush, sortedand allowed with BOSS, also optimize with Optimizer Textures)------------------------------------------------------------------------------------------------- Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmJSwords.esmOmegared99-Compilation.esmSPIKE.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espRelighting Skyrim - Update.espRelightingSkyrim-ExteriorsOnly.espRelighting Skyrim - Dawnguard.espRelighting Skyrim - HearthFire.espRelighting Skyrim - Dragonborn.espUnofficial High Resolution Patch.espChesko_Frostfall.espMorning Fogs.espSplashofRain.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.espAMatterOfTime.espApachiiHelmetWigs.espArs Metallica.espArs Metallica - Dawnguard.espArs Metallica - Hearthfire.espArs Metallica - Dragonborn.espAuto Unequip Ammo.espBirdsofskyrim.espCart in Each Big Town.espChesko_WearableLantern.espDATGRASS.espDual Sheath Redux.espGuessDistance.espUnlimitedBookshelves.espSDO Full-LOD - Giant Campfires.espSDO Full-LOD - The Morthal Swamp Complete.espSDO Full-LOD - Waterfall Effects.espSDO Full-LOD - Whiterun Trundra Creeks.espSkyrim Immersive Creatures.espSkyrim Immersive Creatures - DLC2.espSmoking Torches.espFootprints.espJSwords_Load_Screens.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espSkyUI.espiHUD.espCustomizable Camera.espbackpackfrankdema.espBlackSacramentArmor.espBlackSacramentDBReplacer.espBucklers-Complete.espCloaks.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espdaedric_phelm.espDragonbornArmorFix.espDread Huntress Armor.espEternalShineArmorAndWeapons.esphothtrooper44_ArmorCompilation.esphunterarmor.espImmersive Weapons.espisilNarsil.espJSwordsDistributionBalancePlugin.espKWTelescope.espLeftHandRings.espLeftHandRings - Dawnguard.espLostLongSwords.espMageBackpack_byTumbajamba.espOmegared99-WeaponSets.espR18Pn - Eisen Platte Armor.espSilverDragonArmor.espskyforgedShields.espSpace Wiking's Dwemer Exoskeleton.espTribunal Maskes by Zairaam.espTribunal Robes by Zairaam.espTrissArmorRetextured.espDr_Bandolier.espDr_BandolierDG.espBandolierForNPCMasterFile.espBandolierForNPCsWIC_V2.espBandolierForNPCsCheaperBandoliersDawnguard.espHarvestOverhaulDawnguardDragonborn.espHarvestOverhaulSalmonRoe.espHarvestOverhaulCreaturesDawnguardHearthfireDragonborn.espLock Overhaul.espDeadlyDragons.espSkyRe_Main.espSkyRe_Main_Fix.espSkyRe_Combat.espSkyRe_CraftingFix.espSkyRe_EncounterZones.espSkyRe_EnemyScaling.espSkyRe_EnemyScaling_Fix.espSkyRe_HarvestOverhaulDawnguardDragonbornPatch.espSkyRe_StandingStones.espSkyRe_StandingStones_Fix.espSkyRe_Survivalism.espOBIS.espOBISDB.espRun For Your Lives.espmorerealisticcarrying.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espAchieveThat.espAncientDBarmorTSedition.espdynamic fires.espFasterArrows50.espFasterArrows75.espFasterArrows.espFasterArrows100.espFireAndIceOverhaul.espHeadtracking.espIncreased Bounty & Guild Rewards.espProper Aiming.espRiften Bigger Trees.espSkyFalls Plus SkyMills - All DLC.espSkyRealism - Grass.espSkyrim bigger trees.espSkysan_GlassNTGBow.espConvenient Horses.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espdD-Increase Fall Damage.espskyforgedWeapons.espDrinking Fountains of Skyrim.espimmersive roads.espBeautiful Cities.espSoS - The Dungeons.espSoS - The Wilds.espSoS - Civilization.espabotFiresHurt.espkuerteeBattleFatigueAndInjuries.espFirstAid.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espSkyRealism - Capacity and Carry Weight.espSkyRealism - Encumbrance.espSkyrimHeartRate.espApocalypse - The Spell Package.espAlchemyOrganization.espLocational Damage.espThe Dance of Death - Ultimate Edition.espReadAndLearnSpeechcraft.espAzarHairPonyTail 03 - Havok.espBrows.espLovelyHairstylesLITE.espBHWarPaints.espWyldMenuPlugFemale.espWyldMenuPlugMale.espRNDTweaks+x2food+EncumbranceTweaksHFDB.espUFO - Ultimate Follower Overhaul.espUFO - Dragonborn AddOn.espmoveit.espdD - Realistic Ragdoll Force - Realistic.espSkyRe_Races.espSkyRe_Races_Fix.esprcrnShaders.espRCRNdgdb.espRCRNvolumetric.espSoS - The Dungeons-PatchRCRN.espSoS - The Wilds-PatchRCRN.espSoS - Civilization-PatchRCRN.espWATER.espWATER Plants.espWATER DG.espWATER DB Waves.espRND_Water-Patch.espWellsOfSkyrimRND.espSKSE Hotkeys.espWetandCold.espWetandCold - Ashes.espPre Automatic Variants Patch.espASIS-Dependency.espPreASISPatchIW.espASIS.espDual Sheath Redux Patch.espPre ReProccer IW IA Patch.espReProccer.espSkyRe_EnemyAI.espPostASISPatch.espReProccerDragonborn.espReProccer-SkyforgeShields.espSkyforgedWeapons ReProccer Patch.espqotsafans Miscellaneous ReProccer + IA Patch.espqotsafans LeveledLists JSwords IW IA Patch.espqotsafans Ars Metallica SMIM Patch.espqotsafans Books HF Patch.espqotsafans Ingestibles HF Patch.espqotsafans Bucklers-Complete ReProccer Patch.espBashed Patch, 0.espDynamicMerchants.espWarburg's 3D Paper World Map - Texture 2.espwarburg's 3d paper world map - dawnguard.espWarburg's 3D Paper World Map - Dragonborn.espTamriel Reloaded.espTouringCarriages.espImmersive Interiors.esp -------------------------------------------------------------------------------------------------SKYRIM.INI------------------------------------------------------------------------------------------------- [General] sLanguage=ENGLISH uGridsToLoad=5uExterior Cell Buffer=36 iPreloadSizeLimit=268435456iLargeIntRefCount=262144bPreemptivelyUnloadCells=1 fFlickeringLightDistance=2048 iNumHWThreads=6 iHWThread6=3 iHWThread5=3 iHWThread4=3 iHWThread3=2 iHWThread2=2 iHWThread1=2 iRenderingThread2HWThread=1 iRenderingThread1HWThread=0 iAIThread2HWThread=3 iAIThread1HWThread=2 bMultiThreadMovement=1 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseHardDriveCache=1 bMultiThreadMovement=1 [Display] fNearDistance=20.0000fSunShadowUpdateTime=0.0025fSunUpdateThreshold=0.0025 fShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=1600.0fLightLODMaxStartFade=3100.0iShadowMapResolutionPrimary=4096bAllowScreenshot=0 fDefaultWorldFOV=50fDefault1stPersonFOV=50 fDecalLifetime=256.000 [Audio] fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1bAllowLoadGrass=1 iMaxGrassTypesPerTexure=7 fGrassStartFadeDistance=10000.0000fGrassMaxStartFadeDistance=10000.0000fGrassMinStartFadeDistance=3000.0000 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.2f3PArrowTiltUpAngle=0.5f1PBoltTiltUpAngle=0.2f3PBoltTiltUpAngle=0.5 [Papyrus] fUpdateBudgetMS=1.6fExtraTaskletBudgetMS=1.6fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=8192iMaxAllocatedMemoryBytes=8388608 bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 [Water] bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1 [Actor] fVisibleNavmeshMoveDist=12288.0000fVisibleNavmeshMoveDist=12288.0000 [interface] fBookOpenTime=400.0fSafeZoneX=10fSafeZoneY=10fSafeZoneXWide=10fSafeZoneYWide=10 [backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1 [Animation]bMultiThreadBoneUpdate=1 [Decals]bDecalMultithreaded=1 [HAVOK]iNumThreads=6 [MapMenu]uLockedObjectMapLOD=32uLockedTerrainLOD=32sWorldMapOverlayNormalSnowTexture=sWorldMapOverlayNormalTexture= fWorldMapDepthBlurScale=0.0000fMapWorldMaxPanSpeed=80000.0000fMapWorldCursorMoveArea=0.4000 fMapWorldYawRange=20.0000fMapWorldMinPitch=90.0000fMapWorldMaxPitch=90.3000 -------------------------------------------------------------------------------------------------SKYRIMPREFS.INI------------------------------------------------------------------------------------------------- [General] fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseThreadedMorpher=1 bMTRendering=1bDoTallGrassEffect=1bPerPixelLighting=1bEnablePerPixelLighting=1bAllow30Shaders=1bDo30VFog=1 [imagespace] bDoDepthOfField=1iRadialBlurLevel=2 [Display] fSunShadowUpdateTime=0.0025fSunUpdateThreshold=0.0025 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=1800.0000fLightLODStartFade=3100.0000 iTexMipMapMinimum=4iTexMipMapSkip=0iWaterMultiSamples=8iMultiSample=2 bFull Screen=1 iSize H=1080iSize W=1920 fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=1024.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=6000000.0000fMeshLODLevel1FadeDist=6000000.0000 iScreenShotIndex=2 bMainZPrepass=0 iMaxSkinDecalsPerFrame=15iMaxDecalsPerFrame=150 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 670"bFXAAEnabled=0 iAdapter=0iPresentInterval=1 iShadowSplitCount=4 bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=0 fShadowBiasScale=0.4000 fInteriorShadowDistance=2500.0000fShadowDistance=4000.0000fShadowLODStartFade=500.0000 iBlurDeferredShadowMask=0iShadowMaskQuarter=10iShadowFilter=1iShadowMode=1 bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bShadowMaskZPrepass=0 iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowMapResolution=4096 iActorShadowIntMax=6 [Grass] b30GrassVS=1fGrassStartFadeDistance=35000.0000fGrassMaxStartFadeDistance=35000.0000fGrassMinStartFadeDistance=18000.0000iMinGrassSize=40 [MAIN] bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=210000.0000 [GamePlay] bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=5 [interface] bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0160bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0bUseKinect=0 [Particles] iMaxDesired=900 [saveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=2.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612 [Clouds] fCloudLevel2Distance=220000.0000fCloudLevel1Distance=30000.0000fCloudLevel0Distance=14000.0000fCloudNearFadeDistance=8200.0000 [TerrainManager] fTreeLoadDistance=320000.0000 fBlockMaximumDistance=320000.0000fBlockLevel1Distance=210000.0000fBlockLevel0Distance=150000.0000fSplitDistanceMult=8.0000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000 bUseThreadedMeshes=1 [Trees] bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=85 bUseMultiThreadedTrees=1bShadowMaskZPrePass=1 [Decals] uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60 bDecalMultithreaded=1 bDecalsOnSkinnedGeometry=1 [LOD] fLODFadeOutMultObjects=40.0000fLODFadeOutMultItems=40.0000fLODFadeOutMultActors=40.0000fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1bShowAllResolutions=0uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024iWaterReflectWidth=1024 bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 bReflectExplosions=1iWaterBlurAmount=2bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=1 [backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1 Link to comment Share on other sites More sharing options...
JkAntZen Posted December 27, 2013 Author Share Posted December 27, 2013 And, by the way, I'd guided with S.T.E.P. about all perfomance tweaks and stabilites features. Game is realy stable running, non CTD, non Fatal freeznig, just periodically freezes while playing, realy annoying.My it be, that papyrus overload cuase periodically freezes? Link to comment Share on other sites More sharing options...
Lord Garon Posted December 27, 2013 Share Posted December 27, 2013 (edited) I don't recognize a lot of your ini settings (some values are way out there) but with all those mods I think script overload is a good guess. How long does it "freeze" for? If its just a long stutter, try giving the scripts some extra time and see if the symptoms change: fUpdateBudgetMS=2.4fExtraTaskletBudgetMS=2.4 EDIT: (hit Post by accident) Or more. See if it changes your symtoms and inch it up a bit if it helps. But, with all those mods (I imagine you also have an ENB from some ini settings), the mods (textures/replacers) not in your mod list, and more-than-maxed out ini settings, this could be just a bunch of little things adding up. Good job on getting it to run stably, but backing off on some settings may tell you where the problems lie. For instance, draw distances determine when textures/mipmaps/LOD textures are used. Your draw distances are way beyond normal game values and it will be hard to isolate the mipmap issues. Not sure what to recommend. For instance, you could try dropping a default [TerrainManager] block back in your SkyrimPrefs.ini and see how that affects your mipmap issue. You really need to find texture or LOD texture mods that have Forum discussions and see what the mod authors talk about. You might also ask in the Mod Troubleshooting forum, some mod authors hang around in there. There's also some good advice over on the S.T.E.P. forums. Google may be your best friend here. Edited December 27, 2013 by Lord Garon Link to comment Share on other sites More sharing options...
JkAntZen Posted December 27, 2013 Author Share Posted December 27, 2013 (edited) Thx everyone for help. Most of INI setting is allow me to use multicore system with distributed load for ich core. It's actually some of most important key to stability. So I'd got some experemtnts, and can tell, that with defalut ultra setting with new maked INI files by Skyrim itself is brilliant fast, I think it give me much more than 60 fps, I just limited it to 60. Freezing gone, but, unfortunately Ultra setting like ten times worse of mine. So I'd back INI setting and increase Papyrus to: fUpdateBudgetMS=5.5fExtraTaskletBudgetMS=5.5 ...and it begin running much smoother, but still have like four time less freezeing. Eny increasing beyond 5.5 had non effect. Those [TerrainManager] values actually like 50% out of it's influence zone to my perfomance, cuz' I'd tried to increase it double time and it cause absolutely no effect on performance. The reason I'd made so heavy modded game is that I'd done origin Skyrim many times, and even skyrim with mid mod lvl many times and decided to moded it like most-hardcore-immersive-game-ever, and I actualy achived it. But now I need some polish it. Also will try to go to S.T.E.P. forum ) THX! P.S. "How long does it "freeze" for?" - it's freeze about 1-2 secs, like FPS fall to 4-8 for 1-2 secs, then it's immediately rise to 60 FPS. It happens about every minute, some time often. In door it alsmost never huppens. Edited December 27, 2013 by JkAntZen Link to comment Share on other sites More sharing options...
Lord Garon Posted December 28, 2013 Share Posted December 28, 2013 Well, the experiment with default ini files shows that some setting(s) are causing the "freezes". I would try it again with only ONE default ini, either Skyrim.ini or SkyrimPrefs.ini. That may show you which one has the "freeze" settings. You know, its suspicious that the problem happens every 60 minutes or so. I've never actually tested this, but I understand that "fAutosaveEveryXMins=60.0000" does not disable autosaves; it needs to be zero, ie, "fAutosaveEveryXMins=0". You could try it and see. Link to comment Share on other sites More sharing options...
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