mechine Posted June 13, 2009 Share Posted June 13, 2009 Okay so deleted the C:/fallout to move it to a raptor on D:/ This will be the third time I've reinstalled fallout 3 to clean it up. The first time I just was too new to get a nice end result, also didn't work well The second time was cluttered with stuff I didn't really want plus mostly all of the ultimate load orderUltimate load order was great an helpped even working well with the 1.1.0.35 patch Now moving it to D:/ I'm filtering out stuff I don't really need or can't use While also creating a RaR backup of downloads as well as a restore point for the retail install ATM I'm just downloading things for the backup RARSo I only have a retail disc install on D:/ unpatched, no save games I've run into the problem of there being tons of information on the net about the "patches" There is just no way for me or the rest of ubernoobish nub nubs to figure it out The last bit of information I found was that the 1.1.0.35 patch adds SLI support I didn't really notice many problems with 35 which everyone says is problematic So here's what I got. P4 550 HT, PNY SLI 8800 GT's, ASUS P5N-D, 2Gb OC DDR2 800, 2Gb-3Gb page files on C:/ and D:/1600x1200 native, then windows XP SP3 I use FOMM, FOSE, GECK, FO3edit Still learning, along with the blender,nifscope, netpaint stuff I just run the base retail game, no add on's from bethesda yet, just the awesome mods from Nexus As far as mods this time I'm staying away from body an body texture mods because I ran into really bad hard lines on the neck an hands, plus I had to ditch rivens eyescapes to use race mods. Besides that and a bunch of small esp stuff The build is centered around FOOK, MMM, bullet time, grooveSCC, Thrash if I can find it, Fellout , weather, VATS MCE, VATS long distance, Presise auto aim, RI an PN Kaboom, Unofficial Patch, ect. I don't have a load order or anything, so that's just a guide of what I wana build this time So really I have two questions 1. Which patch would be better taking into concideration wanting to keep the good ole fallout we like, and having a silly SLI rig 2. Cool mods that you just can't not put into a load order/build Thanks Link to comment Share on other sites More sharing options...
TGBlank Posted June 13, 2009 Share Posted June 13, 2009 1.0.0.15 + fakepatch, or 1.4 + fakepatch, or 1.5 (no fakepatch) + fo3edit's masterupdate feature. Link to comment Share on other sites More sharing options...
mechine Posted June 13, 2009 Author Share Posted June 13, 2009 thanks How do we use the FO3edit master update feature? Link to comment Share on other sites More sharing options...
TGBlank Posted June 13, 2009 Share Posted June 13, 2009 Read fo3edit's description.. Yes, it's long, but read it. Link to comment Share on other sites More sharing options...
mechine Posted June 14, 2009 Author Share Posted June 14, 2009 I had a couple of .esp that made FO3edit bug out with a errorRemoved those, and ran FO3editmasterupdate.exe until the loader finished The discription on master update was from when it was beta and said that it allows post .15 patch use with pre .15 save gamesI don't really have a save game. I just ran the 1.5 on the retail install plus the master update to take the 1.5 and master update choiceMost seem to think this way is better because it's "hands off" or easy I might try the other two ways later on. I do have a rather silly load order, it's way to long to fix it on my own. Did what I could, it will at least launch the .exe an load screen.Zomg how did something get in front of FOOK .esp's See, I didn't even see that... Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmSharing and Caring Companions.esmEnhanced Weather - Rain and Snow.esmMart's Mutant Mod.esmRI_Core.esmForge.espWieldableTorches.espFOOK.espFOOK - Additional Power Armor Training.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Test Container.espFOOK - Free Play After MQ.espFOOK-ReducedFireDuration.espUnofficial Fallout 3 Patch.espUltra pip-boy light.espScenic_Loading_Background.espSunGlassesFX.espRI_Base3.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_DoctorCost.espRI_CrippledEffects.espRI_LootTableRI.espRI_LootTablePN.espMart's Mutant Mod.espMart's Mutant Mod - FOOK.espRI_PNMMM.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espWasteland Weather Overhaul .9.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espreal deputy weld V0.2.espMaxLevel100.esptbase.espHeights.espRivens_Eyescapes.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espKaBOOM.espLessBouncyGrenades.espExtreemeLongDeathCamera.espFollowersRelax.espGoreMod.espTL_Color.espOasisStorage.espFireLightFix.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espNailedToDeath.esproyphilipsveryevilwmask.espGPs Oasis - Clean Water 1.1.espMegaton Tweaks 1.28.espRestoreLife.espHZ_MoreShells_Extreme.espUltra Olney.espInebriation-FOSE.espQuantumPipeV2.espMTC MoreGuardsInBigTown.espTheManBehindTheCurtain.espMoreMapMarkers.espRecieveTenpennySuite.espno blur on hit.espDK_BulletTime.espVanity Camera Mod.espGalaxyNewsRadioFix.espcollectionagent_improved.espFallout 3 Girls Redone.espMore Merchant Caps.espBetterButler.espNPCs Sleep Tighter.espPotw V0.6.espFollowMe.espSammy The Singing Robot.espRivet_city_security.espIceColdWater.espBottle That Water.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espExplosive Entry.espPretenderMask.espLuckySpecs.espDaves Special Gift.espUsableCigarettes.espModern weapons.espAviators.espamjygold bars.espThrowDagger.espAD-BAND MOD.espBPV.espHAZdrugs.espVault-Tec Experimental Dimensional Safe.espneocap.espLaserSword.espJQ-DuncanSword.espArynnsSexyLeatherdress_EV.espAfrosNukaCola.espHZ_Glock.espREJillOutfit.espMRE.espPop Culture shirts.espSCC Armor.espfu_outfits.espFalloutFood.espWasteland_Dollar.espF3UmpaAnimation.espThe Groovatron.espNo Autosave.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espMelee-UnarmedPACKeng.espMagic Fingers Perk.espDree Perks.espNot alone in the Wasteland anymore.espCaravanUpgrades.espT_R_A_S_C_H.esp Total active plugins: 141Total plugins: 142 Link to comment Share on other sites More sharing options...
Alundaio Posted June 14, 2009 Share Posted June 14, 2009 create a shortcut of FO3Edit. Pass it the -masterupdate command. Run it everytime you add a new mod to your load order. Oh, and it's called T.R.A.S.C.H not THRASH. That's why you can't find it. Link to comment Share on other sites More sharing options...
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