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CTD With Texture Mod


vilevibe

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Everything else in my game seems fine, I've made sure to disenable any mod that could conflict with the vanilla assets, but for some reason when I load my game with this mod (https://www.nexusmods.com/fallout4/mods/55857?tab=description) it crashes at title screen. I read on the bug tab some others had a similar issue and recommended to hide or remove the cubemaps, which I have no idea how to do. If anyone could help me either by explaining how to edit cubemaps or maybe if I'm just missing something? I'd be very thankful

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this error is already reported on the modpage. the only way to find out is to unpack the mod and to test the dds files and find the erratic one or wait until the author updates the mod.

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I doubt that the cubemaps themselves are actually the problem of this mod. Technically they seem fine, at least both Niston's Texture Scanner and Visual Studio 2022 reported that they are the same format as the ones BGS uses. I only tested the low-res 1k variant of that mod which didn't crash in my LO, since I was considering to add it myself, but choose not to for aesthetic reasons.

(For reference my LO is ~150GB, ~160 plugins, consisting of ~500 mods that are mostly merged, ESLfied and de-crappified. My largest archive is about 55GB and I have no trouble starting new games or getting out the vault with my LO.)

Maybe there are issues with the 2k or 4k variants of this mod?

 

If you want to get rid of the cubemaps in a proper way, just extract the material files (*.BGSM/*.BGEM) from the general archive "Wornplastic - Main.ba2" with the "archive2.exe" that comes with the CK and edit them with the Material Editor. You have to delete the entry for either "EnvMap Texture" or "Environment". Those entries usually reference some file that ends with "*cube.dds".

Once you are done, you can re-pack them with archive2.exe and try your luck. Don't forget to remove the edited files from your materials folder, if you have loose files enabled.

BGS's archive tool is always the preferred method, since that was also used to pack the original game archives. Btw, if you unpacked them into your Fallout 4/data folder, you can just drag and drop them back into the open .ba2 file and save it.

 

Typically textures don't crash the game on start, but when you load the 3D of a scene or an actor is spawned. If you already experience a crash at game load, you might have run into the archive limit or something inside the mod's plugin is weird. Since the plugin for this mod is just an empty loader with the ESL flag, it should usually work without problems.

To test for the archive limit, check if you can load your game with any other additional mod that comes with archives.

 

However it looks like the author overrides the original material files with his own ones which is perfectly fine, but can cause hard to identify conflicts with other mods. You might want to try to load this mod at the bottom/end of you load order just to be sure that it wins all conflicts. If that doesn't help, it's probably xEdit time to find out if any other mod(s) touch those materials with material swaps in their plugin(s).

 

edit: clarification

Edited by KikiVelika
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yes, this was also mentioned in the bug reports. it is probably not a cube map. so asking in a forum makes not much sense if the bug is already reported.

the only and simple way to find out is to test all the textures after extracting them or just to omit the mod. it is the normal duty of the mod author to fix that after the bug is reported.

it would be a great problem if we discuss any reported mod bug outside the mod thread and it would not help the author at all.

if you want to solve the problem and you think it is worth it i recommend to unpack and test all textures (mo2 supports unpacking bsa) as explained by kikivelika.

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