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Grey face on vanilla NPCs with edited faces. Help.


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I have searched all over the web using keywords such as "FaceGen", "Fix" and whatnot.
My problem: I've edited the appearance(s) of multiple NPCs.
That's merely the only thing I am trying to do.
Thing is, no matter what i do, the infamous grey face bug keeps occurring, hence the title.
I've been told time and again by users via Reddit and Nexus that "I need to export facegen files and at least include their face tints.".
I have tried several times already doing so.
One Nexus user stated to me that "I didn't include the facegen files in the mod files. It's just a plugin. I will need to bundle them in with the mod, in the same filepath as the original files."
After doing that, it will show up correctly.
Here comes another problem, though.
Some of what he/she said was and still is what I have gripes with.
(Person), I don't have any idea how to do what you're telling me that which will fix this.
I don't know how to "include the facegen files in the mod files." nor "bundle them in with the mod, in the same filepath as the original files."
Guys/girls of Nexus, if you know what I'm talking about, and understand the problem, can you help, please?
I ask for a simplified guide or handout that can help without putting too much pressure or detail on me.
Please, help.
Thanks.

(Also, last minute FYI, I'm also trying to make this work the way it should on Xbox. It doesn't work there either.)

(I also lost the file because it became corrupt. My bad.)

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First off, I got zero experience modding for XBox. Only thing I sorta heard is it has to have all resources packed into a .bsa

 

I take it you edited the NPCs via Creation Kit. Not really the preferable way anymore, but it'll have to do. Lets just do one hard example.

 

Say you edited appearance of Ysolda from Whiterun. In the ObjectWindow, under Actor category, you click on Ysolda's record to highlight it. Then you press Ctrl + F4, which will generate her facegen files.

What are those fiies? Ysolda is a core Skyrim character and her base FormID is 00013BAB. Her facegen files are

(Under your Skyrim Data folder)

meshes\actors\character\FacegenData\Facegeom\skyrim.esm\00013BAB.nif << the head mesh

textures\actors\character\FacegenData\Facetint\skyrim.esm\00013BAB.dds << the tint mask texture

 

Those are the files you need to include. So in the folder where you are assembling your mod, you will have:

Your plugin (.esp) file

meshes\actors\character\FacegenData\Facegeom\skyrim.esm\00013BAB.nif

textures\actors\character\FacegenData\Facetint\skyrim.esm\00013BAB.dds

 

Mod/DLC NPCs are treated a bit different. Suppose you made changes to Bujold from Soltsheim (Dragonborn DLC) CK will most likely show her FormID as 0401A511.

You just need to replace the first 2 digits with 0's. Her facegen files are going to be:

meshes\actors\character\FacegenData\Facegeom\Dragonborn.esm\0001A511.nif

textures\actors\character\FacegenData\Facetint\Dragonborn.esm\0001A511.dds

 

Suppose you make a mod where you create an entirely new NPC and her FormID in CK is 06000803 and the plugin file is called 'CuteFollower.esp' When you hit Ctrl+F4, the files generated are:

meshes\actors\character\FacegenData\Facegeom\CuteFollower.esp\00000803.nif

textures\actors\character\FacegenData\Facetint\CuteFollower.esp\00000803.dds

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