7izan Posted June 13, 2023 Share Posted June 13, 2023 Looking for help turning this: https://www.nexusmods.com/skyrimspecialedition/mods/69485/?tab=descriptionpreset into a standalone follower. After fiddling with PROTEUS and reddit guides I just cant get it to work with the High Poly Head. I'm hoping it would be easier for a more experienced modder. Link to comment Share on other sites More sharing options...
Sphered Posted June 13, 2023 Share Posted June 13, 2023 My blueprints mod does this and is literally all it does. LE only tho I dont have ez access to SSE atm Aside, this is pretty basic to do anyway. Make a headpart record in a plugin. Point it to the high poly head nif and tri. In your follower's nif file 00000999 whatever.nif file you need to edit (nifskope) the name of the head to match whatever you called it in the ck Dont need the races and chargen tris. This sounds harder than it is. If you have the gen mesh, this is a trivial issue regarding semantics Link to comment Share on other sites More sharing options...
7izan Posted June 13, 2023 Author Share Posted June 13, 2023 Hey thanks for the response,> Make a headpart record in a pluginI'm pretty out of my depth -- I'm already lost here. Is there written tutorial on this anywhere? Link to comment Share on other sites More sharing options...
scorrp10 Posted June 14, 2023 Share Posted June 14, 2023 Not 100% like in the screenshots, but that's likely cause I use different ENB (Patrician) Still needs a bit more work though... Link to comment Share on other sites More sharing options...
7izan Posted June 14, 2023 Author Share Posted June 14, 2023 That looks incredible! Any chance you could upload it? Link to comment Share on other sites More sharing options...
scorrp10 Posted June 14, 2023 Share Posted June 14, 2023 Yeah, in a couple of days - as I said, mod still needs work.... You wanna keep the name Lily? Though gotta say, changing NPC name only takes about 2 minutes in SSEEdit... Link to comment Share on other sites More sharing options...
7izan Posted June 14, 2023 Author Share Posted June 14, 2023 Changing names is something I have done before -- I can surprisingly manage that much.Thank you so much for your time! Link to comment Share on other sites More sharing options...
scorrp10 Posted June 16, 2023 Share Posted June 16, 2023 Still got a bit to do there - you got any preference as to her combat type? A melee (1H/2H), archer, destruction mage, healer, conjurer? Also ok to make her a bit OP or stick closer to vanilla?Not a big deal - if you use any sort of follower manager (NFF, AFT) all of that can be edited anyway. Link to comment Share on other sites More sharing options...
7izan Posted June 16, 2023 Author Share Posted June 16, 2023 was going to make her just a healer -- although I am familiar with NFF as well. Power lvl isnt a big concern, going to have it be just healing spellsnot sure what body type you are using but I do have a question about player models is converting a character to BHUNP just overwriting the mesh and texture files? Or is their a rebuild process like FNIS and bodyslide? Link to comment Share on other sites More sharing options...
scorrp10 Posted June 17, 2023 Share Posted June 17, 2023 My preference is CBBE 3BAv2. BHUNP at this point is kinda niche. Also, the recent V3 release kinda broke a whole bunch of presets. But as they say, pick your poison. And yes, if a given NPC is set up wit ha custom body/skin, switching just means body meshes/textures replacement. Anyways, Here is a preliminary version of the mod. A few notes:The mod at this stage is NOT light. Creation Kit has the option to compact existing FormIDs, but it will not conform for new ones. So compaction and ESP_FE flagging will be the final step.I coulda just stuck her into some inn, ready to go - but where's the fun n that? Look for her in Embershard Mine. She got a bit of a temper and a sad story to tell.As the quest is not entirely complete: Once freed, she might thank you and just run off. Might want to talk to her before she does. She runs to Sleeping Giant in Riverwood. At this stage, if you dismiss her without changing her home base, she might go back to Embershard. I did not test yet. About the body: The prebuilt body meshes are CBBE 3BA. However, I include BodySlide files for her body/feet/hands and her prison rags in both CBBE 3BA and BHUNP variants.If you decide to build the BHUNP versions you need to:Go to textures/actors/character/LilyFollower/Body Copy the 8 files under UNP folder into this folder (overwriting the CBBE textures) Weight: The preset file for her is weight 0, so on most body presets, she is quite skinny. If you want more voluptuous form, you probably want weight 100.For that, In meshes/actors/character/FacegenData/FaceGeom/LilyFollower.esp/, replace 00005900.nif with 00005900_100.nif.Then you need to edit Lily's Actor record in either CK or xEdit to state weight 100.In final mod version, CBBE/BHUNP and Weight 0/100 choices will be handled via FOMOD Link to comment Share on other sites More sharing options...
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