Vaz2008 Posted June 20, 2023 Share Posted June 20, 2023 I've been trying for days to make Warglaive of Azzinoth -The Twin Blades of Azzinoth- blue. The main texture was easy, and I recolored all the fx textures too, but I can't figure out what actually makes the glow and particle effects green. No matter what I do, when I preview one of the edited NIFs in CK, the weapon itself has my changes but the effects are still fully green like I did nothing at all.I've loaded all three of the NIFs for the mainhand item into NifSkope and changed every Emissive, Specular, BSEffectShaderProperty, and BSPSysSimpleColorModifier. (The vertex colors are all white to begin with, so I didn't change them.) The files I'm loading in CK are the same files I've edited and saved: I triple-checked that, so it's not that I forgot to copy the edited meshes into Data.I found some RGB values under EnchFireFXShaderGOA and FireFXShaderGOA, changed those, and saved over the ESP.It's maybe the second time I've ever used NifSkope and the second time I've ever used the Skyrim CK. Honestly, I don't want to resort to learning everything about Skyrim modding from the ground up, I'm already busy learning other things. Surely there's something simple I'm missing here? Link to comment Share on other sites More sharing options...
scorrp10 Posted June 20, 2023 Share Posted June 20, 2023 You have to drill deeper. I.e. under NiNode 'glow1' , NiBillboardNode 'greenlight, and keep going into the tree, under BSEffectShaderProperty, it got green Emissive Color.. Pretty much need to change them all. Drill down into other nodes as well. Link to comment Share on other sites More sharing options...
Vaz2008 Posted June 20, 2023 Author Share Posted June 20, 2023 (edited) You have to drill deeper. I.e. under NiNode 'glow1' , NiBillboardNode 'greenlight, and keep going into the tree, under BSEffectShaderProperty, it got green Emissive Color.. Pretty much need to change them all. Drill down into other nodes as well.Thank you for the reply! I already got the Emissive Colors, though (and I got them all, I drilled down into everything): (GreenGlow.dds is actually white) edit: I changed the colors in the nif to red as a better test than blue, and part of the effect is being affected: edit 2: it DOES have something to do with GreenGlow.dds after all. I split the channels, blacked out red and green, recombined them without the alpha channel, and the green glow turned into blue squares. So then I made a new texture from scratch and replaced GreenGlow.dds...and it's still green in CK. It seems like it has to do with the color channels in the image, somehow... Tried blacking out the R and G channels. Now it's dark blue in CK but it has a hint of green around the edges. edit 3: I tried borrowing a similar texture from another mod, a mod with a blue-glowing sword, naming it GreenGlow.dds, and replacing the file. Still green. Maybe GreenGlow.dds isn't the problem... Edited June 20, 2023 by Vaz2008 Link to comment Share on other sites More sharing options...
scorrp10 Posted June 20, 2023 Share Posted June 20, 2023 Ok, this is a bit of a longer shot, but looking at say, original Emissive Color of 'glow1' , it breaks down to:R:0,.000 G:0.909, B:0.364But looking at the Controller, its type states 'Emissive Color.The controller itself is about 2 seconds long, and its Key frame Values are:Key0: (time 0) 0, 0.925, 0.411Key1: (time 0.16667) -0.01, 0.898, 0.334Key2: (time 0.5) 0, 0.925, 0.411Etc.I suspect those values are actually the emissive color values, even though they are X,Y,Z rather than R,G,B So, try going down into the controllers and changing the values on the Keys. Something likeKey0: (time 0) 0, 0.250, 0.925Key1: (time 0.16667) -0.01, 0.220, 0.898Key2: (time 0.5) 0, 0.250, 0.925etc. Link to comment Share on other sites More sharing options...
Vaz2008 Posted June 23, 2023 Author Share Posted June 23, 2023 So, try going down into the controllers and changing the values on the Keys. Something likeKey0: (time 0) 0, 0.250, 0.925Key1: (time 0.16667) -0.01, 0.220, 0.898Key2: (time 0.5) 0, 0.250, 0.925etc.It worked! That was such a clever leap you made! Thank you so very much! \o/ The original mod has open perms so I'll probably upload this when it's done. I'll credit you for figuring this out. Link to comment Share on other sites More sharing options...
scorrp10 Posted June 25, 2023 Share Posted June 25, 2023 Cheers! Link to comment Share on other sites More sharing options...
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