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Is it normal that the DLCs act like Master Files?


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I was watching some tutorials on how to make interior cells and the guy doing it said something about how he activates all the DLCs if you want. I can't find the video again. But when I'm trying to make a mod I can only activate either the main file for FO4 or just one of the DLCs. (I haven't gotten into the workshop DLC yet.)

 

But I was just wanting to ask how do I make mods for all the DLCs at once?

 

Doing it one DLC at a time doesn't make sense and I haven't found anything about this yet. So a little help is welcome.

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Not sure, what exactly you want say, but if you copy some content from DLC into your mod, this DLC goes master of your mod.

So if you want your mod uses all DLC, just copy some content (enough one unit) from this all DLC into your mod.

 

UPD: maybe not so clear previous info, so there is update of it: if your mod uses some content from DLC, this DLC goes master of your mod.

Example - if you need add some keyword from this DLC to your mod item, so first you need make this DLC master and then you can add this keyword to mod.

Edited by Elsidia1
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If you want your mod to require all the DLC then an approach would be to

1) Open the Creation Kit

2) Under the data tab select the main and DLC, and load (do not activate any of them.

3) Once it all gets loaded in, save your plug-in. Give it a unique name.

4) Close the CK

5) Reopen the CK, activate your plug-in

6) Mod this as you desire, saving frequently.

 

Each time you want to adjust you mod, you load it and activate it.

 

Learn to use layers, you will find them to be quite useful.

Edited by pepperman35
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