M00NC0BBLER Posted June 21, 2023 Share Posted June 21, 2023 I was watching some tutorials on how to make interior cells and the guy doing it said something about how he activates all the DLCs if you want. I can't find the video again. But when I'm trying to make a mod I can only activate either the main file for FO4 or just one of the DLCs. (I haven't gotten into the workshop DLC yet.) But I was just wanting to ask how do I make mods for all the DLCs at once? Doing it one DLC at a time doesn't make sense and I haven't found anything about this yet. So a little help is welcome. Link to comment Share on other sites More sharing options...
Elsidia1 Posted June 21, 2023 Share Posted June 21, 2023 (edited) Not sure, what exactly you want say, but if you copy some content from DLC into your mod, this DLC goes master of your mod.So if you want your mod uses all DLC, just copy some content (enough one unit) from this all DLC into your mod. UPD: maybe not so clear previous info, so there is update of it: if your mod uses some content from DLC, this DLC goes master of your mod.Example - if you need add some keyword from this DLC to your mod item, so first you need make this DLC master and then you can add this keyword to mod. Edited June 21, 2023 by Elsidia1 Link to comment Share on other sites More sharing options...
pepperman35 Posted June 21, 2023 Share Posted June 21, 2023 (edited) If you want your mod to require all the DLC then an approach would be to 1) Open the Creation Kit2) Under the data tab select the main and DLC, and load (do not activate any of them.3) Once it all gets loaded in, save your plug-in. Give it a unique name.4) Close the CK5) Reopen the CK, activate your plug-in6) Mod this as you desire, saving frequently. Each time you want to adjust you mod, you load it and activate it. Learn to use layers, you will find them to be quite useful. Edited June 21, 2023 by pepperman35 Link to comment Share on other sites More sharing options...
M00NC0BBLER Posted June 21, 2023 Author Share Posted June 21, 2023 Thank you all for your solid advice! Now I just need to translate into my noob language of trial and error. But thanks for the pointers! Link to comment Share on other sites More sharing options...
M00NC0BBLER Posted June 21, 2023 Author Share Posted June 21, 2023 Well this all seems to be working. Thanks regardless y'allz! Link to comment Share on other sites More sharing options...
hereami Posted December 21, 2023 Share Posted December 21, 2023 Translating 2 mins of animated pictures into a few bytes of actual information: Add bAllowMultipleMasterLoads=1 string under [General] section of CreationKit.ini and CreationKitPrefs.ini . Forgot meself... Link to comment Share on other sites More sharing options...
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