Jump to content

Creation Kit: Optimum Hardware recommendation


Qrsr

Recommended Posts

Thanks.

 

You can set the "Grids to load" in the preference window under the "render window" tab. You get to the window by either navigating to File > Preferences or you right click into the render window and choose "render window properties". This way the grids to load should be saved even after a restart. Secondly, this also allows you to disable the background cell loader. If I rember correctly, it's the "Allow Render Window Cell Loads" option. Which means you can just navigate freely within your loaded cells without the CK loading additional cells, because working with just "Grids to load" set to 1 prevents you from performing certain operations like landscaping and other things, so it's mostly better to load more cells, usally ~3-5.d it become more clear where the interaction from one to another cell is happening. it makes modding a hell easier. if you do it the CK become "more stable" in terms load/rendering.

Yes, and you can see uGrid to load in the INI, neither will work on my end if i change it to 1 or 3 or 7. It always stay at 5. There are other things such as the default time. I cant predefine these parameter either, but most of the other stuff, alignment, check mark for markers etc. i can.

 

Yes we discussed about uGrid some post before already. uGrid 1 is the way to go.

Unfortunately, the CK itself has some problems when it comes to memory management, which means that certain things will take quite a while. Additionally Bethesda also heavily relies on the usage of layers(which you can see in Boston downtown) to hide objects that are irrelevant for your current work. I would say FPS is usually not a problem in the CK if you keep the grids on a lower number depending on the cells you're working on and depending on if you're rendering shadows/displaying markers(Bethesda used fairly high poly models for markers which slows everything down) and if and how you're using layers.

Yes this is what i use, like it was said in the second post, have a look:

- uGrid to load to 1 (which must be done after each load, since it cannot be configured via INI)

- push t to set default angle on top of object

- disable "Toogle Light (A)"
- disable "Toogle Lights (6)"

- disable "Markers"

- disable "Decals"

- disable "Object Hidden From Local Map"

 

https://forums.nexusmods.com/index.php?/topic/12993405-creation-kit-optimum-hardware-recommendation/&do=findComment&comment=129686858

Edited by Qrsr
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...