SonAnima Posted June 26, 2023 Share Posted June 26, 2023 So this might seem simple to most but I cant seem to find the Assassin, Hunter, or Exterminator effect in the Creation Kit. I tried to find legendary weapons in the game with either one of those effects but cant seem to locate any legendary weapons. Im guessing that those effects go under a completely different name in the Creation Kit and if so does anybody know the name of those effects? Im guessing that it has to be in the Enchantment folder somewhere. Link to comment Share on other sites More sharing options...
adb3nj Posted June 26, 2023 Share Posted June 26, 2023 Depending on exactly what you're trying to do, you'll probably want the relevant Object Mods first. Each Mod attaches to weapons and applies an Enchantment, as well as a Keyword. The Object Mods (under 'Items') all have the mod_Legendary_Weapon_ prefix, followed by DamageVsHumans, DamageVsAnimals and DamageVsBugs respectively. Confusingly, they all apply the same Enchantment (under Magic): ench_mod_legendary_AddCommonPerk, which adds the Effect (also under Magic) abModLegendaryAddCommonPerk, which applies the Perk (under Actors) ModLegendaryCommonPerk. That Perk has a whole load of 'sub-perks', and the correct one gets applied using a Keyword match, i.e. using the Keyword that was attached with the Object Mod. Link to comment Share on other sites More sharing options...
SonAnima Posted June 26, 2023 Author Share Posted June 26, 2023 Depending on exactly what you're trying to do, you'll probably want the relevant Object Mods first. Each Mod attaches to weapons and applies an Enchantment, as well as a Keyword. The Object Mods (under 'Items') all have the mod_Legendary_Weapon_ prefix, followed by DamageVsHumans, DamageVsAnimals and DamageVsBugs respectively. Confusingly, they all apply the same Enchantment (under Magic): ench_mod_legendary_AddCommonPerk, which adds the Effect (also under Magic) abModLegendaryAddCommonPerk, which applies the Perk (under Actors) ModLegendaryCommonPerk. That Perk has a whole load of 'sub-perks', and the correct one gets applied using a Keyword match, i.e. using the Keyword that was attached with the Object Mod.Thanks for the help. I'm trying to add these effects to receiver mods for my weapon so it will take some experimenting to figure out how to add all 3 of those effects to the same receiver but looking at how their added in game will help. Link to comment Share on other sites More sharing options...
adb3nj Posted June 26, 2023 Share Posted June 26, 2023 Depending on exactly what you're trying to do, you'll probably want the relevant Object Mods first. Each Mod attaches to weapons and applies an Enchantment, as well as a Keyword. The Object Mods (under 'Items') all have the mod_Legendary_Weapon_ prefix, followed by DamageVsHumans, DamageVsAnimals and DamageVsBugs respectively. Confusingly, they all apply the same Enchantment (under Magic): ench_mod_legendary_AddCommonPerk, which adds the Effect (also under Magic) abModLegendaryAddCommonPerk, which applies the Perk (under Actors) ModLegendaryCommonPerk. That Perk has a whole load of 'sub-perks', and the correct one gets applied using a Keyword match, i.e. using the Keyword that was attached with the Object Mod.Thanks for the help. I'm trying to add these effects to receiver mods for my weapon so it will take some experimenting to figure out how to add all 3 of those effects to the same receiver but looking at how their added in game will help. Add the Enchantment ench_mod_LegendaryAddCommonPerk, then add three keywords: HasLegendary_Weapon_DamageVsHumans, HasLegendary_Weapon_DamageVsAnimals and HasLegendary_Weapon_DamageVsBugs. It may also be easier to do in FO4Edit rather then Creation Kit. Link to comment Share on other sites More sharing options...
SonAnima Posted June 26, 2023 Author Share Posted June 26, 2023 Depending on exactly what you're trying to do, you'll probably want the relevant Object Mods first. Each Mod attaches to weapons and applies an Enchantment, as well as a Keyword. The Object Mods (under 'Items') all have the mod_Legendary_Weapon_ prefix, followed by DamageVsHumans, DamageVsAnimals and DamageVsBugs respectively. Confusingly, they all apply the same Enchantment (under Magic): ench_mod_legendary_AddCommonPerk, which adds the Effect (also under Magic) abModLegendaryAddCommonPerk, which applies the Perk (under Actors) ModLegendaryCommonPerk. That Perk has a whole load of 'sub-perks', and the correct one gets applied using a Keyword match, i.e. using the Keyword that was attached with the Object Mod.Thanks for the help. I'm trying to add these effects to receiver mods for my weapon so it will take some experimenting to figure out how to add all 3 of those effects to the same receiver but looking at how their added in game will help. Add the Enchantment ench_mod_LegendaryAddCommonPerk, then add three keywords: HasLegendary_Weapon_DamageVsHumans, HasLegendary_Weapon_DamageVsAnimals and HasLegendary_Weapon_DamageVsBugs. It may also be easier to do in FO4Edit rather then Creation Kit. Never used FO4 Edit but many people use it. If you can direct damage to certain creatures or pack weapon mods together easier in FO4Edit (I plan on making multiple weapon mods) then I will go that route. Heres my goal: Im trying to avoid scripting as I want this weapon mod on Xbox as well My weapon uses Nitro Express rounds so to make it similar to real life the caliber which is effective against thick skinned/and muscle animals it will do extra damage against super mutants, animals, and mirelurks. If scripting is needed to make it do more damage against certain creatures then I will leave it as is and it will do extra damage against bugs too as thats how the exterminator legendary effect acts in game. Unrealistic but it is what it is. Link to comment Share on other sites More sharing options...
adb3nj Posted June 26, 2023 Share Posted June 26, 2023 You won't need a script, but you'll need to create either a new perk or a new sub-perk and associate a keyword with it. I'd go the sub-perk/keyword route, but for that I'd use Creation Kit rather than FO4Edit the latter can get very messy when it comes to long lists. Take a look at the existing sub-perks in ModLegendaryCommonPerk and see how they're structured. They're something like, if target has type bug and equipped weapon has keyword DamageVsBugs, do an extra 50% damage. You'll want to create one along the lines of, if target has type MIRELURK and equipped weapon has keyword DamageVsMIRELURKS (which you'll need to create), do an extra 50% damage. Link to comment Share on other sites More sharing options...
SonAnima Posted June 26, 2023 Author Share Posted June 26, 2023 You won't need a script, but you'll need to create either a new perk or a new sub-perk and associate a keyword with it. I'd go the sub-perk/keyword route, but for that I'd use Creation Kit rather than FO4Edit the latter can get very messy when it comes to long lists. Take a look at the existing sub-perks in ModLegendaryCommonPerk and see how they're structured. They're something like, if target has type bug and equipped weapon has keyword DamageVsBugs, do an extra 50% damage. You'll want to create one along the lines of, if target has type MIRELURK and equipped weapon has keyword DamageVsMIRELURKS (which you'll need to create), do an extra 50% damage.Im completely lost. Idk what you mean by "target" as I can find CommonPerk in the Creation Kit but I cant seem to find anything that refers to the set up that your describing. Link to comment Share on other sites More sharing options...
SonAnima Posted June 26, 2023 Author Share Posted June 26, 2023 (edited) Finally found what I was looking for. Thanks for all the help. What I was doing wrong was that I wasnt clicking of the different sections of the Perk entry. You can really get technical in there of just what actor you want the legendary effect to take effect on which is really cool. Edited June 26, 2023 by SonAnima Link to comment Share on other sites More sharing options...
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