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Fishing-Creation-Club Draugr Weapons


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Hello,

I cannot find how the fishing CC draugr weapons are spawning on the draugr.

All the draugr leveled lists are for the standard draugr weapons. All the draugr actor forms are containing the leveled lists for standard draugr weapons. I must have checked them all 5 times over again. I cannot find a single leveled list containing the new CC draugr weapons anywhere.

Hoping someone can help. I simply wish to replace the CC draugr weapons with something else.

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  • 2 weeks later...

For example, the first draugr you encounter at bleak falls barrow mostly spawn with CC weapons, despite changing all the dragur level lists to include standard weapons which are not CC.

And going into the cell editor reveals they are "LvlDraugrAmbush" type actors, which seem to all have scripts attached to them.

There is also no inventory for these actors, and they are not using any parent inventory or template inventory.

 

I would assume the script is determining what inventory they spawn with, but I really cant verify any of this for myself, as I am purposely trying to avoid editing script.

It would be nice to understand what is going on!!

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So anyway, while looking into the Fishing CC leveled lists, there indeed seems to be no entries for draugr weapons.

This leads to the conclusion they must be spawned by script, or that I'm perhaps missing something else.

 

Everything else works as intended. Bandits, and all humanoid enemies properly spawn with equipment I set for them in the leveled lists.

Only the draugr have this problem. The encounter with draugr at Bleak Falls Barrow I described here previously consists of roughly 80% of them welding those CC weapons, and the remaining 20% using the weapons I set for them.

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ccBGSSSE001_DLCDetectionQuest (0x8BF) in ccBGSSSE001-Fish.esm, Start game enabled.

 

Has Player Alias. This Alias has script attached: ccbgssse001_DlcDetectionScript.

 

I could not find source for it, but I extracted pex from the .bsa and ran it through Champolion.

 

Of interest:

scriptName ccBGSSSE001_DLCDetectionScript extends ReferenceAlias
...
weapon property ccBGSSSE001_DraugrMaceHoned auto
weapon property ccBGSSSE001_DraugrMace auto
weapon property ccBGSSSE001_DraugrWarhammer auto
weapon property ccBGSSSE001_DraugrWarhammerHoned auto
...
leveleditem property LItemDraugr02Weapon1H auto  <<< filled with 000242FC
leveleditem property LItemDraugr02Weapon2H auto  <<< filled with 00024300
...
function RunSetupBaseGame()
        ...
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMace as form, 1, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMace as form, 1, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMace as form, 1, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMace as form, 1, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 12, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 13, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 14, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 15, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 15, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 21, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 22, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 23, 1)
	LItemDraugr02Weapon1H.AddForm(ccBGSSSE001_DraugrMaceHoned as form, 24, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammer as form, 1, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammer as form, 1, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammer as form, 1, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammer as form, 1, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 12, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 13, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 14, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 15, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 15, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 21, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 22, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 23, 1)
	LItemDraugr02Weapon2H.AddForm(ccBGSSSE001_DraugrWarhammerHoned as form, 24, 1)
        ...
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Just FYI:

Loaded up CK with ccBGSSSE001-Fish.esm checked as a master.

In Weapons section, looked up ccBGSSSE001_DraugrMace, checked its Use Info. It is a member of 'ccBGSSSE001_LItemJunkDraugrWeapons', but that leads nowhere.

But it is also used by quest: ccBGSSSE001_DLCDetectionQuest. (Loaded as a property into script). Quest itself has no scripts, but its Player Alias does.

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