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Posted

As part of my trainer mod, when the player gets a training, I scripted a fade-to-black to run for about 5 seconds to simulate time passing while adding 24 hours in game time.

 

This works great. But the dialogue prompt and the compass are still visible while the image mod is active.

 

Ideally, I want a totally black screen for the duration. Can it be done without SKSE? And if it can't, what would the SKSE scripting be?

 

As usual, TIA to anyone who answers!

Posted

Thanks for the link IsharaMeaidin. Debug.ToggleMenus() is what is used in the SHOT mod.

Works perfectly and just the way I want it. All that is left is to adjust the timing a bit and I'll publish my "improved" Universal Trainer Grandmaster Elys.

 

dybill, thanks for the suggestions - I was already using DisablePlayerControls and SetHudCartMode and they sort of worked.

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