Adras Posted April 28, 2005 Share Posted April 28, 2005 What you do is if your mod isnt very far and wouldnt take long to redo, restart it with the grid snap on 1. Just because you turned it on, doesnt fix all the others. If not, then what I do is (it takes a bit) double click on each of them and make 'em a full number, so they arent 2342.987, but 2342.000. If that doesnt work (it sometimes doesnt) then you might just have to go into the object properties and fix all of them. That gets extremly time consuming though. Link to comment Share on other sites More sharing options...
Raven7669 Posted April 29, 2005 Share Posted April 29, 2005 I found if your double click on the item and in the reference box set the number on the left sode of the position/rotation box to .25 (this is how much each item will change when you hit the up/down button) then you can actually move the items with the up/doun arrows until the fit is perfect. If you pull the box to the side you can watch it as it get closer. Even then if they don't match up you know the difference is going to be a change of less then .25 units. so I manually change the number by .12 then .06 and so on. Takes a little while but the level of satisfaction is great. Link to comment Share on other sites More sharing options...
Serrieth Posted May 11, 2005 Share Posted May 11, 2005 Ok so I got a problem now! What numbers really work? Like for the angle snap and the grid snap. I just wish I remember the numbers I used before, they worked perfectly, and I really don't want to go number by number just to see if it works, Its a try but too long of a process. Link to comment Share on other sites More sharing options...
Serrieth Posted May 12, 2005 Share Posted May 12, 2005 I GOT IT!!!!!!!!!! Objects have a 90 degree base, ALWAYS! Set the Angel snap to 90 and the Grid Snap to 64, this will help great with those walls or square rooms, but try it on caves and tell me how it works k!!! Link to comment Share on other sites More sharing options...
Adras Posted May 12, 2005 Share Posted May 12, 2005 Yes, you can do that, but then objects cant be intricaly placed. I use 1 for grid snap and 5, 15 or 30 for angle snap. It lets you get stuff where you want it. Link to comment Share on other sites More sharing options...
Serrieth Posted May 12, 2005 Share Posted May 12, 2005 Yes that can be good too, I noticed that the angel snap is large, but I will try to use your method ;) Link to comment Share on other sites More sharing options...
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