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[LE] Subtitles in scene dialogue


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hi yall
I have some problems with scenes

My scene is working fine, NPCs say and do what they are supposed to, but there is only one problem
I don't get subtitles.
This is the first time for me, I did everything as usual, only this time for some reason the subtitles stopped showing.
Maybe someone knows what could be the problem?
Oh, and one more little problem.
I tied the NPC to the kneeling marker, but for some reason he just stays next to him until I go and move him with my forces. After that, he will again approach the marker and use it as he should. What's wrong with him?
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In your quest scene, in each dialogue line 'Topic Info' check the flag 'Force Subtitles'.

Also, be sure that your dialogue lines do have a text respond in them.


As for the marker. I cant answer because I've no idea what you have actually created, your question has 0% information to work with.

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In your quest scene, in each dialogue line 'Topic Info' check the flag 'Force Subtitles'.
Also, be sure that your dialogue lines do have a text respond in them.
As for the marker. I cant answer because I've no idea what you have actually created, your question has 0% information to work with.

 

Ah... it still doesn't work...

Maybe something else can be done?
By the way, I noticed that I can't create a SEQ file. I always created it when I wrote dialogues and made scenes, but this time it just tells me that it is not needed and does not create it. Could this have any effect? It's just that before without a SEQ file, nothing started, but now it starts

 

about the marker
honestly, there is nothing to clarify. I just placed a marker and used Linked Ref to designate the NPC that uses it

It's just a marker on a flat surface. There's nothing there but the road next to it and the grass

But for some reason, the NPC does not want to use it the first time, you definitely need to come up and move it so that he starts using it

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I don't see how a SEQ file can affect subtitles. However, every time you adjust something on an existing quest or you create a new one, mainly that has dialogue, you need to update the SEQ.

If xEdit doesn't allows you to create one, then remove the SEQ from the folder and re-create it.


In order for an npc to use a furniture marker, it needs the corresponding ai package = Use Furniture Package

If the npc has one already, then check the NavMesh around the marker and the npc, if there is a gap between the two, the engine can't draw path to the target.

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I don't see how a SEQ file can affect subtitles. However, every time you adjust something on an existing quest or you create a new one, mainly that has dialogue, you need to update the SEQ.
If xEdit doesn't allows you to create one, then remove the SEQ from the folder and re-create it.
In order for an npc to use a furniture marker, it needs the corresponding ai package = Use Furniture Package
If the npc has one already, then check the NavMesh around the marker and the npc, if there is a gap between the two, the engine can't draw path to the target.

 

OK. Thanks for the help anyway.
I had to recreate the entire quest, which fixed the problem with subtitles. But the problem with the marker still remained. The only thing I noticed is that the NPC still uses the marker, but only after the whole scene has played. I tried to use Package UseIdleMarker in and out of the scene,
but it just doesn't use the marker.
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