pxd2050 Posted June 30, 2023 Share Posted June 30, 2023 (edited) I created a Level NPC for several models: LMy_BanditsThen modify the template flags (use traits, use model/animation) of EncBandit00Template and add Template: LMy_Bandits.Summoning test: LCharBanditBossCommonerF [LVLN: 0001A32F]"Placeatme 1A32F" summon a bandits, remodel successfully.Summoning test: LvlBanditBossCommonerF [NPC_: 0001B0D8]"Placeatme 1B0D8" summoned a invisible bandit, remodel failed.May I ask everyone, where is the problem?Here is the MOD I created: https://drive.google.com/file/d/12ymGzMJBwMVPnOMNaoKHUUilKmCJh1Nt/view?usp=sharing Edited June 30, 2023 by pxd2050 Link to comment Share on other sites More sharing options...
pxd2050 Posted June 30, 2023 Author Share Posted June 30, 2023 It took a lot of time to find the bug, who can help? Link to comment Share on other sites More sharing options...
scorrp10 Posted June 30, 2023 Share Posted June 30, 2023 I took a brief look at your mod, and I am sorry, but it is a major mess. Missing textures, missing head parts, wrong texture paths.... It references non-vanilla resources from all over the place that your mod does not include. What the heck is skin_8? Head meshes are in test_RBQ.esp but point to tint masks under Ugly_Zodd? Requiring High Poly Head as master? Why two separate .esps? Anyone trying to install your mod as it is, a pretty much guaranteed game crash. My suggestion: read up/watch tutorials on properly creating and packaging an NPC (follower) mod. Then you can start playing with Levelled characters and Actor templates... Link to comment Share on other sites More sharing options...
pxd2050 Posted June 30, 2023 Author Share Posted June 30, 2023 (edited) I took a brief look at your mod, and I am sorry, but it is a major mess. Missing textures, missing head parts, wrong texture paths.... It references non-vanilla resources from all over the place that your mod does not include. What the heck is skin_8? Head meshes are in test_RBQ.esp but point to tint masks under Ugly_Zodd? Requiring High Poly Head as master? Why two separate .esps? Anyone trying to install your mod as it is, a pretty much guaranteed game crash. My suggestion: read up/watch tutorials on properly creating and packaging an NPC (follower) mod. Then you can start playing with Levelled characters and Actor templates... Thank you for your reply. I redefine Level NPC and upload Bandits MOD again . (about creating and packaging an NPC (follower) mod, Myself can make a tutorials.)But the point I want to seek help from is not about the model issue.But how to remodel NPCs through templates with leveled npc. The key points are: [LVLN: 0001A32F] can remodel but [NPC_: 0001B0D8] not. I think this is bug about template for use LevelNPC twice. Edited June 30, 2023 by pxd2050 Link to comment Share on other sites More sharing options...
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