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How to Randomly remodel bandits through Leveled NPC?


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I created a Level NPC for several models: LMy_Bandits
Then modify the template flags (use traits, use model/animation) of EncBandit00Template and add Template: LMy_Bandits.

Summoning test: LCharBanditBossCommonerF [LVLN: 0001A32F]
"Placeatme 1A32F" summon a bandits, remodel successfully.

Summoning test: LvlBanditBossCommonerF [NPC_: 0001B0D8]
"Placeatme 1B0D8" summoned a invisible bandit, remodel failed.

May I ask everyone, where is the problem?
Here is the MOD I created:

https://drive.google.com/file/d/12ymGzMJBwMVPnOMNaoKHUUilKmCJh1Nt/view?usp=sharing

Edited by pxd2050
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I took a brief look at your mod, and I am sorry, but it is a major mess. Missing textures, missing head parts, wrong texture paths.... It references non-vanilla resources from all over the place that your mod does not include. What the heck is skin_8? Head meshes are in test_RBQ.esp but point to tint masks under Ugly_Zodd? Requiring High Poly Head as master? Why two separate .esps? Anyone trying to install your mod as it is, a pretty much guaranteed game crash.

 

My suggestion: read up/watch tutorials on properly creating and packaging an NPC (follower) mod. Then you can start playing with Levelled characters and Actor templates...

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I took a brief look at your mod, and I am sorry, but it is a major mess. Missing textures, missing head parts, wrong texture paths.... It references non-vanilla resources from all over the place that your mod does not include. What the heck is skin_8? Head meshes are in test_RBQ.esp but point to tint masks under Ugly_Zodd? Requiring High Poly Head as master? Why two separate .esps? Anyone trying to install your mod as it is, a pretty much guaranteed game crash.

 

My suggestion: read up/watch tutorials on properly creating and packaging an NPC (follower) mod. Then you can start playing with Levelled characters and Actor templates...

Thank you for your reply. I redefine Level NPC and upload Bandits MOD again . (about creating and packaging an NPC (follower) mod, Myself can make a tutorials.)
But the point I want to seek help from is not about the model issue.
But how to remodel NPCs through templates with leveled npc.

The key points are: [LVLN: 0001A32F] can remodel but [NPC_: 0001B0D8] not.

 

I think this is bug about template for use LevelNPC twice.

Edited by pxd2050
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