Barlas Posted June 16, 2009 Share Posted June 16, 2009 How does one go about making a bunch of npc's more lively? and walk around predestined paths? I need to make my mod as lively as possible. Link to comment Share on other sites More sharing options...
jefe323 Posted June 16, 2009 Share Posted June 16, 2009 How does one go about making a bunch of npc's more lively? and walk around predestined paths? I need to make my mod as lively as possible. try using AI packages Link to comment Share on other sites More sharing options...
Barlas Posted June 16, 2009 Author Share Posted June 16, 2009 How does one go about making a bunch of npc's more lively? and walk around predestined paths? I need to make my mod as lively as possible. try using AI packages im a nub at those.... >.< There a guide somewhere to make NPC's more lively? like walk around, maybe pick some plants, talk with eachother and stuff like that? Link to comment Share on other sites More sharing options...
jefe323 Posted June 16, 2009 Share Posted June 16, 2009 look here: http://cs.elderscrolls.com/constwiki/index.php/Portal:AI Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 17, 2009 Share Posted June 17, 2009 Learn how to make some wander, eat, and useitemat packages. Even something simple, such as having an NPC wander different parts of a town at different times of the day, moving to and from home/an inn to eat can make a world seem much more dynamic. Just be sure that any NPCs that you have moving between spaces have low level processing enabled. Link to comment Share on other sites More sharing options...
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