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jefe323

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Everything posted by jefe323

  1. I wouldn't say it is a hard project, just tedious work...
  2. You could try Kvatch Rebuilt (or something along those lines). It rebuilds the city of Kvatch in stages and it has quests and all sorts of stuff. It is the closest thing I can think of to your request
  3. Is it possible to see more then the 16 cells in the render window? i am working on a fairly large mod and it would make it a lot easier if i could see more...
  4. instead of scripting you could use multiple copies of the same npc
  5. The visible when distant flags in the CS are currently redundant because there are third-party programs which work better. Try using TES4LODGen when you eventually get to where you need to generate LOD objects. Not only will it generate the lists intelligently, based off what _far.nifs you have, but it will also do so without bothering to check the VWD status of the object, and is much less prone to crashing half-way through. The CS flags actually are known to cause problems if you plan on making your mod a .esm since any object marked with the VWD flag can cause the entire cell to become broken. thanks
  6. Could some one make a ship that looks like this: http://fc06.deviantart.net/fs38/f/2008/361/9/5/17TH_CENTURY_SHIP_FULLY_RIGGED_by_RIVERKING.jpg thanks!
  7. I'm working on a new mod and I forgot to check "Visible when distant." Now I have about 400 items that I would like to be seen from far away. is there a way to add this all at once, or I am stuck adding the it piece by piece. thanks
  8. I would like to edit my companions stats, but have not yet been able to figure it out. Any help would be appreciated!
  9. Yeah, that's actually what I meant. Shouldn't be that hard, I've seen it done before. not hard at all, done it a few times myself
  10. The original script most likely uses refrences to the original weapons in Sauron's Armor mod. You would have to change the references in your script to the weapons in your mod
  11. have you tried putting 23.00? Not sure if that will help, but you never know... :confused:
  12. you probably want to ask for this in the request forum
  13. if your mod is not dependent on any other mod, then you should only have one (oblivion.esm). If your mod is dependent on another mod(s), then you will have more.
  14. im gonna rip off your genitals and make you eat them... yeah, but an actual companion with the inventory swap and fight commands (i usually play an argonian with heavy armor and a sword/bow n arrows) but yeah, id love to be a companion (essential, i refuse to die. like a tick!) anyways what all is the plan for open arch Shouldn't be to hard to make you a companion and not use CM.
  15. I think I am somewhere in the navy district for EGlegions...but I'm not 100% sure
  16. how close are we to a beta release now?
  17. hey all, i'm back from my training. You'll probably have to catch me up on all the developments...
  18. If you have Shivering Isles, look at the script for Sheogorath's Staff. It uses the funtions SetGhost (http://cs.elderscrolls.com/constwiki/index.php/SetGhost) and I believe SetUnconscious(http://cs.elderscrolls.com/constwiki/index.php/SetUnconscious). Both of those used together may be able to help you.
  19. I'm leaveing on Saturday for a month of military training so I will not be able to do any work on the mod in the month of August. If it is still not done, Legion that is, by the time I get back, I can help with scripting and maybe AI. My AI skills could use a little work but I have the basics down.
  20. Midas Magic has several spells where you can polymorph into various creatures
  21. make sure you place the meshes folder you got from the download into your meshes folder in your data folder or use OBMM
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