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The principle of animation of furniture with the movement of the personage.


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https://disk.yandex.ru/d/7-5AJr8qfczy4g

 

In this way, you can make animated furniture with full control over the entry and exit point. The entry point is always the start coordinates of the Entry animation. The exit point is always the coordinates of the root. The animation can start anywhere relative to the root, so it's not a problem to have the character enter the animation near 111, but exit near Diamond City, for example, flying through the air if you want. The same method applies to creating vertical stairs, go rock climbing, or any kind of movement. It only needs Enter and Exit animations, no loop.

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