South8028 Posted July 6, 2023 Share Posted July 6, 2023 https://disk.yandex.ru/d/7-5AJr8qfczy4g In this way, you can make animated furniture with full control over the entry and exit point. The entry point is always the start coordinates of the Entry animation. The exit point is always the coordinates of the root. The animation can start anywhere relative to the root, so it's not a problem to have the character enter the animation near 111, but exit near Diamond City, for example, flying through the air if you want. The same method applies to creating vertical stairs, go rock climbing, or any kind of movement. It only needs Enter and Exit animations, no loop. Link to comment Share on other sites More sharing options...
SonAnima Posted July 6, 2023 Share Posted July 6, 2023 I just started learning about animation so this is awesome. I cant wait to see how other people use this knowledge to make the game better. Link to comment Share on other sites More sharing options...
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