LeonardDeVir Posted June 17, 2009 Share Posted June 17, 2009 After 1 week of bearing this, I finally give up and ask here for help :closedeyes: http://i6.photobucket.com/albums/y217/Master_Willard/Fallout32009-06-1714-06-07-54.jpg http://i6.photobucket.com/albums/y217/Master_Willard/Fallout32009-06-1714-46-57-26.jpg Like you see in the above screens, some structures look black or "burned", and i.e. the Superduper Market looks like it has black holes in the facade. Its nothing game breaking and I dont even know if its intentional (may be with like 50 mods running) but it looks wrong and plain ugly. So far Ive reset the archiveinvalidation, disabled/reenabled all installed textures via FOMM and checked the folder structures. They seem alright, but what do I know : / So, ideas anyone? Pls? ^^ Link to comment Share on other sites More sharing options...
Skree000 Posted June 17, 2009 Share Posted June 17, 2009 can you post a list of the mods you are using, and the load order? Link to comment Share on other sites More sharing options...
LeonardDeVir Posted June 17, 2009 Author Share Posted June 17, 2009 Of course, here you go: Fallout3.esm FakePatch_v1.5.0.22c.ESM Anchorage.esm ThePitt.esm BrokenSteel.esm CALIBR.esm CRAFT.esm SS Weapon Effects.esm RTS.esm FOOK.esm FWE_FO3_Wanderers_Edition.esm Mart's Mutant Mod.esm Globaltravelsystem.esm GTSEssentials.esm SS Weapon Effects Ptach.esp Unofficial Fallout 3 Patch.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp DarNifiedUIF3.esp DUIF3Extras.esp dD-Larger Blood.esp Project Beauty.esp UWWUT.esp UWWUT - The Pitt Addon.esp UWWUT - Broken Steel Addon.esp UWWUT - UF3P Addon.esp Tribal_DX.esp Outcast DX.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp CRAFT - Activation Perk.esp CALIBR Ammo Schematics - CRAFT.esp SniperZooming.esp MoreMapMarkers.esp GalaxyNewsRadio60[M].esp Existence2.0.esp KillableKidsNormalHealthOptional.esp Named Wasteland.esp Meresti Metro Station Entrance.esp Clothed Sarah Lyons.esp braums switch.esp BeefedUpCitadel.esp Arefu_Expanded.esp RTS_Life_Of_Raider_Addon.esp BoS Armor.esp BoS Armor - Anchorage.esp BoS Armor - Broken Steel.esp Reilly's.esp RobCo Certified.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp collectionagent_improved.esp Lawbringer Boutnies Ver1.1.esp IntoTheDeepWoods.esp Treasure Maps_A Fist Full of Caps.esp Treasure Maps_Secrets of the Wasteland.esp Treasure Maps_Underground.esp MCCALL_FriendsAreForever.esp Vault A.esp Reykjavik.esp HouseholdWaterPurifier.esp Portable Camp.esp Portable Shack.esp Portable Home Small.esp Portable Sniper Nest.esp Portable Targets and Shelters.esp Portable Turrets.esp WasteWearGloves.esp telescope_quest_fdt.esp BlackWolf Backpack.esp 25mmAAgun02.esp ZL-SVD-CALIBR.esp sunglassescollection.esp Camo Uniforms Remix Reduced Effects & DR.esp UrbanCombatArmor.esp houseexpansion.esp MaxLevelWorkaround-HP-BS.esp WastelandMastery.esp SkillCheck.esp FOOK.esp FOOK - Anchorage.esp FOOK - The Pitt.esp FOOK - Fawkes Quickfix.esp SS Weapon Effects Pile Removal.esp FWE_00_QUEST.esp FWE_01_COMBAT.esp FWE_02_COMBAT_II.esp FWE_03_CHARACTER.esp FWE_04_CHARACTER_II.esp FWE_05_ITEMLOOT.esp FWE_05_ITEMLOOT_II.esp FWE_05_ITEMLOOT_III.esp FWE_06_SPAWNS.esp FWE_07_IMMERSION.esp FWE_08_FEATURES.esp FWE_09_OPT_PrimaryNeeds.esp FWE_09_OPT_VATS_Fast_50.esp FWE_09_OPT_BookPerks.esp FWE_09_OPT_SkillBasedHackingPicking.esp FWE_09_OPT_lessviewdistance.esp FWE_09_OPT_Bypass Module.esp FWE Compatibility - DLC Anchorage.esp FWE Compatibility - DLC The Pitt.esp FWE Compatibility - DLC Broken Steel.esp FWE Compatibility - FOOK.esp WeaponModKits.esp UWWUT - WMK Addon.esp WeaponModKits - FOOK + FWE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Ghoul Raise.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Broken Steel.esp Mart's Mutant Mod - FWE (Primary Needs).esp Mart's Mutant Mod - FOOK + FWE.esp DeadlyTurrets.esp Owned!.esp SS Weapon Effects Universal.esp Slower Degradation (-50%).esp LightweightFoodSanitizer.esp Magic Pip-Light (40 Brightness).esp HelmetLight.esp merged.esp Total active plugins: 127 Total plugins: 128 Looks like its 100+ mods xD Little mistake on my side. Furthermore there are some non-esp mods: DarNified UIItem Description modsMore Map MarkersBreezes FO3 Males+Armor PatchPower Armor Retextures (Enclave/Hellfire DX, and so on)Mutant Animations ReplacerProject BeautyType V Body ReplacerTerrain Pack/Megaton/Rivet City High Res TexturesMimezu TexturesTweaked Textures and other little ones with have nothing to do with Textures. And yes, they all work together like they were made for that :biggrin: I tried to uninstall all texture Packs, but to no avail, it stays, um, black. By the way, all BSAs are registered properly and I dont exceed the 255 letter limit in the INI file. It doesnt matter in which order I have the BSA, does it? Link to comment Share on other sites More sharing options...
Skree000 Posted June 17, 2009 Share Posted June 17, 2009 im at work right now, but if i recall, Oblivion Mod manager has a built in Conflict detector, im guessing FOMM has something like that, see if you can find it. It might shed some light on whats going on. i would point a guilty finger at any mods that change textures or shaders. I havent had experience with most of those mods so i cant say, but i would think its either Tweaked Textures, Mimezu textures or TerrainPack Megaton/RivetCity high res textures causing something funky Link to comment Share on other sites More sharing options...
LeonardDeVir Posted June 17, 2009 Author Share Posted June 17, 2009 Well, I hoped that too, but I made all Packs to fomods so I can quickly delete/disable them if needed. So I tried that and the faulty textures should be uninstalled (or reinstalled, in case they were gone for whatever reason), but it didnt help. On the other hand, I dont know how reliable FOMM uninstalls files... It seems that some mods simply conflicted at one time, deleting/replacing/altering textures they shouldnt, or I screwed up with the directory paths when packing them into fomods. But I still hope on some genious here who says: You fool, thats the simple solution! xD Link to comment Share on other sites More sharing options...
laffindude Posted June 18, 2009 Share Posted June 18, 2009 http://thenexusforums.com/index.php?showto...3438&st=40# Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.