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Black tetures/meshes (?) problem


LeonardDeVir

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After 1 week of bearing this, I finally give up and ask here for help :closedeyes:

 

http://i6.photobucket.com/albums/y217/Master_Willard/Fallout32009-06-1714-06-07-54.jpg

 

http://i6.photobucket.com/albums/y217/Master_Willard/Fallout32009-06-1714-46-57-26.jpg

 

 

 

Like you see in the above screens, some structures look black or "burned", and i.e. the Superduper Market looks like it has black holes in the facade. Its nothing game breaking and I dont even know if its intentional (may be with like 50 mods running) but it looks wrong and plain ugly.

 

So far Ive reset the archiveinvalidation, disabled/reenabled all installed textures via FOMM and checked the folder structures. They seem alright, but what do I know : /

 

So, ideas anyone? Pls? ^^

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Of course, here you go:

 

Fallout3.esm
FakePatch_v1.5.0.22c.ESM
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
CALIBR.esm
CRAFT.esm
SS Weapon Effects.esm
RTS.esm
FOOK.esm
FWE_FO3_Wanderers_Edition.esm
Mart's Mutant Mod.esm
Globaltravelsystem.esm
GTSEssentials.esm
SS Weapon Effects Ptach.esp
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
dD-Larger Blood.esp
Project Beauty.esp
UWWUT.esp
UWWUT - The Pitt Addon.esp
UWWUT - Broken Steel Addon.esp
UWWUT - UF3P Addon.esp
Tribal_DX.esp
Outcast DX.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
CRAFT - Activation Perk.esp
CALIBR Ammo Schematics - CRAFT.esp
SniperZooming.esp
MoreMapMarkers.esp
GalaxyNewsRadio60[M].esp
Existence2.0.esp
KillableKidsNormalHealthOptional.esp
Named Wasteland.esp
Meresti Metro Station Entrance.esp
Clothed Sarah Lyons.esp
braums switch.esp
BeefedUpCitadel.esp
Arefu_Expanded.esp
RTS_Life_Of_Raider_Addon.esp
BoS Armor.esp
BoS Armor - Anchorage.esp
BoS Armor - Broken Steel.esp
Reilly's.esp
RobCo Certified.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
collectionagent_improved.esp
Lawbringer Boutnies Ver1.1.esp
IntoTheDeepWoods.esp
Treasure Maps_A Fist Full of Caps.esp
Treasure Maps_Secrets of the Wasteland.esp
Treasure Maps_Underground.esp
MCCALL_FriendsAreForever.esp
Vault A.esp
Reykjavik.esp
HouseholdWaterPurifier.esp
Portable Camp.esp
Portable Shack.esp
Portable Home Small.esp
Portable Sniper Nest.esp
Portable Targets and Shelters.esp
Portable Turrets.esp
WasteWearGloves.esp
telescope_quest_fdt.esp
BlackWolf Backpack.esp
25mmAAgun02.esp
ZL-SVD-CALIBR.esp
sunglassescollection.esp
Camo Uniforms Remix Reduced Effects & DR.esp
UrbanCombatArmor.esp
houseexpansion.esp
MaxLevelWorkaround-HP-BS.esp
WastelandMastery.esp
SkillCheck.esp
FOOK.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
FOOK - Fawkes Quickfix.esp
SS Weapon Effects Pile Removal.esp
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_PrimaryNeeds.esp
FWE_09_OPT_VATS_Fast_50.esp
FWE_09_OPT_BookPerks.esp
FWE_09_OPT_SkillBasedHackingPicking.esp
FWE_09_OPT_lessviewdistance.esp
FWE_09_OPT_Bypass Module.esp
FWE Compatibility - DLC Anchorage.esp
FWE Compatibility - DLC The Pitt.esp
FWE Compatibility - DLC Broken Steel.esp
FWE Compatibility - FOOK.esp
WeaponModKits.esp
UWWUT - WMK Addon.esp
WeaponModKits - FOOK + FWE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Broken Steel.esp
Mart's Mutant Mod - FWE (Primary Needs).esp
Mart's Mutant Mod - FOOK + FWE.esp
DeadlyTurrets.esp
Owned!.esp
SS Weapon Effects Universal.esp
Slower Degradation (-50%).esp
LightweightFoodSanitizer.esp
Magic Pip-Light (40 Brightness).esp
HelmetLight.esp
merged.esp

Total active plugins: 127
Total plugins: 128

 

Looks like its 100+ mods xD Little mistake on my side. Furthermore there are some non-esp mods:

 

DarNified UI

Item Description mods

More Map Markers

Breezes FO3 Males+Armor Patch

Power Armor Retextures (Enclave/Hellfire DX, and so on)

Mutant Animations Replacer

Project Beauty

Type V Body Replacer

Terrain Pack/Megaton/Rivet City High Res Textures

Mimezu Textures

Tweaked Textures

 

and other little ones with have nothing to do with Textures. And yes, they all work together like they were made for that :biggrin: I tried to uninstall all texture Packs, but to no avail, it stays, um, black. By the way, all BSAs are registered properly and I dont exceed the 255 letter limit in the INI file. It doesnt matter in which order I have the BSA, does it?

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im at work right now, but if i recall, Oblivion Mod manager has a built in Conflict detector, im guessing FOMM has something like that, see if you can find it. It might shed some light on whats going on.

 

i would point a guilty finger at any mods that change textures or shaders. I havent had experience with most of those mods so i cant say, but i would think its either Tweaked Textures, Mimezu textures or TerrainPack Megaton/RivetCity high res textures causing something funky

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Well, I hoped that too, but I made all Packs to fomods so I can quickly delete/disable them if needed. So I tried that and the faulty textures should be uninstalled (or reinstalled, in case they were gone for whatever reason), but it didnt help. On the other hand, I dont know how reliable FOMM uninstalls files...

 

It seems that some mods simply conflicted at one time, deleting/replacing/altering textures they shouldnt, or I screwed up with the directory paths when packing them into fomods. But I still hope on some genious here who says: You fool, thats the simple solution! xD

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